Johann
tulpenhaendler.bsky.social
Johann
@tulpenhaendler.bsky.social
Mostly programming/game dev stuff
Waiting 5 Godot
Accidental art moment.
November 11, 2025 at 8:28 AM
Does your #claude secretly think that you suck? Did you know you can view it's memory file about you? I am okay with mine
October 29, 2025 at 7:18 PM
Don't give up and don't listen to people telling you shit like oh you need to learn another programming language first etc.
Just keep doing godot.
July 23, 2025 at 10:38 PM
i played with this a bit and it works quite well...
June 28, 2025 at 5:06 PM
June 26, 2025 at 9:09 AM
How about this one
June 17, 2025 at 8:12 AM
and the tracks are zero gravity/curved etc, like in the mk image attached, i know how to work comfortably on this blender, the godot editor is just not...blender 😅
June 5, 2025 at 9:18 PM
yes but remember the understand part is optional
May 31, 2025 at 8:38 PM
my blender -> #godot plugin can now export lights and basic materials as well, but i need some more fine tuning of the lights and materials settings, ideally it would look similar to the blender render
May 31, 2025 at 7:18 PM
#blender -> #godot plugin can now export/import a model as imposter sprites - this is gonna save me so much work 😅
May 27, 2025 at 12:37 PM
I am working on a plugin that exports from #blender into #godot, it can export multimesh instances now - yay
May 27, 2025 at 2:09 AM
Can't make this shit up
May 24, 2025 at 6:27 AM
sort of like this?
May 15, 2025 at 2:05 AM
Ah I see, there might be a way with VideoStreamPlayer where you use it as material for the 3d object, I am going to play with this a bit tomorrow
May 11, 2025 at 1:52 AM
I am not sure what you mean with porting a compiler but yes this works:
May 9, 2025 at 7:51 PM
from each pixel cast a ray towards the light, see if it hits something, if so feed that into the shader, cache values inbetween frames and only do new raycasts if the shadow caster changes etc, tons of optimization potential to make this super fast and do almost no unnecessary raycasts
May 9, 2025 at 6:41 PM
Thanks for taking the time to reply, I just wanted to explain a bit why this is all somewhat confusing to me: I have a 4 year old macbook, i can download (for free) a UI for using AI models called comfyUI, and in comfyUI i can (for free) download a model and use it to make a image like this:
May 7, 2025 at 5:33 AM
they do take a bit to set up but everything looks really tidy :D still have to add a lot but lets see
May 6, 2025 at 5:07 PM
Every now and then I see this petition that among other things wants "adequate remuneration" for artists whose work is used in training AI, this sounds really really nice but is in fact extremely misguided.
May 6, 2025 at 4:46 PM
I never really understood the argument of comparing it to stealing/plagiarism, they don't keep information about the original images, they keep high level abstract ideas, www.eff.org/deeplinks/20...
May 6, 2025 at 11:41 AM
hunyuan 2.5 is insane #blender #godot #gamedev
May 4, 2025 at 11:36 AM
reliance on ai agents might have gone too far.
May 2, 2025 at 10:42 PM
I have found my people 🥹
April 29, 2025 at 5:48 PM
How about.....
April 24, 2025 at 3:26 PM
btw chatgpt is super helpful for making test textures:
April 24, 2025 at 12:31 PM