TuckerTD
tuckertd.bsky.social
TuckerTD
@tuckertd.bsky.social
My Spiderman 2 reel, showcasing the contributions I made during my involvement with Spiderman 2. My focus on the project was on faces and tool development. Gratitude is owed to the insanely talented team at Insomniac!

vimeo.com/933041946
Spiderman 2 Technical Art Reel
Reel Breakdown: Venom >Face rig >Hand sculpted FACS blendshapes for lips/eyes/teeth, joints for the jaw/head/tongue, havok for saliva. >Worked with animation…
vimeo.com
February 13, 2025 at 6:07 PM
I was welcomed onto this project late into production and my tasks were to help get the main characters across the finish line. A lot of amazing work had already been done on them from Sol Brennan and Adam Engel, so it made the polish work and integration of armors quite fun.

vimeo.com/784464739
Ratchet & Clank: Rift Apart Technical Art Reel
I was welcomed onto this project late into production and my tasks were to evaluate the main characters, Ratchet and Rivet, and help get them across the finish line.…
vimeo.com
February 13, 2025 at 6:05 PM
As a Rigging Lead for Bad Guys my responsibilities were to establish standards across the show, help develop techniques to achieve unique look for the film, and build workflows for artists to adopt in order to deliver in a timely manner.

vimeo.com/779026055
Bad Guys Showreel
As the Body Rigging Lead for Bad Guys my responsibilities were to establish standards across the show, help develop techniques to achieve unique look for the film,…
vimeo.com
February 13, 2025 at 6:02 PM
I created this Shark Kitty fan-art to test the new UE anim and rig tools. The modular control rig, and the node-based approach to rigging made iteration intuitive.

Full post:
www.linkedin.com/posts/matthe...

Credit for original art: Sharkkittyofficial
lnkd.in/gPqYNx-j
Creator Yogin
February 11, 2025 at 5:09 PM