Märten 'tshiif' Rattasepp
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tshiif.bsky.social
Märten 'tshiif' Rattasepp
@tshiif.bsky.social
game writing | narrative design | literary theory
Writer: Disco Elysium, Pentiment, Broken Alliance, Death & Taxes
estonian perpetual motion machine
A fair bit! Well, I'll be hanging around London before and after too, for a couple days, actually.
November 18, 2025 at 8:56 AM
absolutely certainly sounds very fun and cool.
November 10, 2025 at 7:07 PM
Truly, one of the best sequences of the whole show, and it has many!
November 5, 2025 at 1:27 PM
To each and every one of you out there, in the cold... a Disco Elysium.
October 27, 2025 at 1:56 PM
If the "impossible" already got done, why be so concerned about doing that very thing all over again, all the time. No wonder I burned myself out, hah! In any case, these are the traces history leaves upon the mind and soul and so forth. In some ways, the 90s and 00s are still carried within.
October 22, 2025 at 12:54 PM
Often the fear is that I won't. Which is... frustrating? It shouldn't be, but it is. I really shouldn't care as much - especially that the "latest project" must be the best, surpass all previous ones. That's silly. It's not like the successes will vanish. But that's the fear of "peaking", right?
October 22, 2025 at 12:49 PM
Years have gone by, yet a dissonance remains. So it sometimes feels strange to be proud. Feels arrogant. Which I occasionally am, and for good heckin' reason, why not. Gets me through the day. Anyway, strange thoughts from a little walk around town. Maybe one day I'll do another successful thing.
October 22, 2025 at 12:40 PM
I can only appreciate the success, however it came along. One led to another, and so on. It remains strange to achieve something that I couldn't even conjure with imagination. I'm still not sure if it's possible to retrain the brain to understand something that "could not ever be".
October 22, 2025 at 12:36 PM
Turns out things sometimes just align. Unrelated things become useful and fruitful. Having the chance to actually play games throughout the 90s still helped, even as I didn't know it at the time. And there were other people, even my age, who thought differently - that it is possible, somehow.
October 22, 2025 at 12:30 PM
So, even after the new millennia got going, I didn't actually ever think of games as a prospect. I never studied anything specifically related to game design. It somehow remained, in my mind, a thing that "could not be done here". The spectre of the 90s where some things didn't seem possible.
October 22, 2025 at 12:28 PM
Which is why it still boggles the mind, to read a list of this kind. To achieve this... *something*, through many coincidences and accidents, wasn't anything that I could aim for. Although I remember the one time - coming up with a silly game idea after being inspired by Nethack. Just the once.
October 22, 2025 at 12:26 PM
Inspired me to do my ~9th rewatch of Babylon 5 over the past 30 years. It continues to be so enjoyable!
October 16, 2025 at 7:02 PM
Oh heck, should have informed me you were in Tallinn! :D
September 27, 2025 at 12:47 PM
oh no, turns out my cloud rank is a mere 4.3, making me essentially worthless as a poster and a human being. i am now ashamed of my irrelevance
September 24, 2025 at 1:53 PM
You know it. Franklin's just always going to have some of the most depressing plotlines. Can't ever catch a break!
September 19, 2025 at 4:37 PM