Trivia Vanille
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triviavanille.bsky.social
Trivia Vanille
@triviavanille.bsky.social
Fromsoft games visual modder. Currently working on Bloodborne, and little side projects on other fromsoft games.
Visual changes in the Fishing Hamlet interior in #Bloodborne
February 10, 2025 at 4:47 AM
After much more polish:
February 8, 2025 at 6:49 AM
Relight of the Astral Clocktower in #Bloodborne
February 8, 2025 at 1:14 AM
November 18, 2024 at 5:43 PM
November 18, 2024 at 5:42 PM
November 18, 2024 at 5:41 PM
November 18, 2024 at 5:41 PM
November 18, 2024 at 5:38 PM
Here are some before/afters of a #sekiro visual mod I've been working on with @dslightingengine.bsky.social's Sekiro Renderer Update installed as well. Available now at the LE discord: discord.gg/XPUXpnQA
November 18, 2024 at 5:37 PM
Here are a few standalone images as well:
October 17, 2024 at 8:56 PM
I've made use of all of these features in all of the provided comparisons.
October 17, 2024 at 8:56 PM
LE can block or override existing lights, giving more user control without modding vanilla light files.
October 17, 2024 at 8:55 PM
LE can inject point/spotlights into a scene, which I've used to spruce up indirect lighting. This is also a nice look at how lightingengine allows you to transform the existing skybox assets with dynamic cloud/skylighting.
October 17, 2024 at 8:55 PM
I've utilized LE's HDR colorgrading settings to try to closely match the vanilla color palette:
October 17, 2024 at 8:53 PM

Hello Bluesky! Here's a look at my work in the wip #darksouls3 lightingengine (developed by Ragevitamins who I cannot tag for some reason).
Notably in this shot, LE can take full control of scene shadow rendering, enabling fully volumetric sunlight.
October 17, 2024 at 8:52 PM
Hii! I don't know how this site works yet but here are the prettiest pictures by far of my work on Dark Souls II using DS2lightingengine!
December 1, 2023 at 8:50 PM