game dev & minecraft modder https://trinketina.com
if you don't like something please refer here https://teacup.moe
Massive, MASSIVE thanks to @thenathannator.milohax.org for their documentation on the Guitar Hero file formats.
Thanks to that resource I can now import Clone Hero zips and parse them!
Massive, MASSIVE thanks to @thenathannator.milohax.org for their documentation on the Guitar Hero file formats.
Thanks to that resource I can now import Clone Hero zips and parse them!
these were... a bit rough to get working, at least with how I had set up my systems, but they nonetheless work and can be implemented via the same framework I made for beatmaps last time
these were... a bit rough to get working, at least with how I had set up my systems, but they nonetheless work and can be implemented via the same framework I made for beatmaps last time
it initializes the beats at runtime, meaning I could potentially add a custom beatmap creator (or importer) at a later date
it initializes the beats at runtime, meaning I could potentially add a custom beatmap creator (or importer) at a later date
(also shows off the beat system I setup the other day)
(also shows off the beat system I setup the other day)