Martin Griffiths
trickygriff.bsky.social
Martin Griffiths
@trickygriff.bsky.social
#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member
“KITTY!!!”

#NoMansSky ShipBuilds.

(Credit Reddit u/Str8TripNOuT)
September 24, 2025 at 9:55 PM
At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky
March 22, 2025 at 10:17 AM
This is another nice #NoMansSky Worlds Part II water demo - showing off bioluminescent algae! (From Reddit, Credit u/Solar-Sailor1982)
February 1, 2025 at 9:31 AM
On the #NoMansSky Worlds Part II website there’s a lovely video sequence with multiple ships creating water wakes as they fly - here’s the first time 5 months ago that our talent graphics coder(Tom) demonstrated a ship’s wake on a still water surface. Blown away then and even more now
January 29, 2025 at 11:21 PM
An older video for those not on X - showing our streaming tech in the debate about smoke and mirrors in space games - the #NoMansSky debug camera and how it looks these days .. a demo of how seamless and powerful our engine is!
PS5 running here, with video from an iPhone… 3 planets in 50 seconds.
November 24, 2024 at 11:20 PM
There was a fix for a very rare Switch bug that made it into patch 5.26 of #NoMansSky.
This one in graphics programming is called “NaN propagation” and the reproduction case involved our Depth Of Field shaders. (1/3)
November 16, 2024 at 8:49 PM