trashGameDev
banner
trashgamedev.bsky.social
trashGameDev
@trashgamedev.bsky.social
game dev based in melbourne. director writer programmer. C#, Unity, Godot
I only just realised bluesky doesnt take gifs... :(
January 23, 2025 at 2:57 AM
better generation, 0-4 obstacles which are 1-4 in size. will never spawn in a unit starter lane
January 23, 2025 at 2:56 AM
added some... sigh... procedural generation to randomise level grid layouts with obstacles
January 22, 2025 at 9:31 AM
got a guy moving along a spline and his head individually rotates to look at the player 😱
January 20, 2025 at 5:49 AM
i made guys spawn in and rotate towards a target but couldnt get them to move 😭
January 19, 2025 at 6:34 AM
made a trigger that decreases the player's health
January 19, 2025 at 6:33 AM
fixed a couple of bugs!

clicking on the opposing hero during your turn now allows you to view their stats, and clicking on yourself opens your inventory.

started customisable inventory items with different effects!

next: using items!
January 6, 2025 at 2:40 AM
HANG IN THEIR YOU CAN DO IT!!
December 20, 2024 at 2:18 AM
December 5, 2024 at 6:44 AM
>casuals
November 27, 2024 at 8:39 AM
RRRRRRRRRREEEEEEEEE I RESPECTFULLY DISAGREEEEEE
November 24, 2024 at 2:35 AM
close, but as a dev i like to give the option to the player to bind whatever action to whatever key they please. cheers
November 22, 2024 at 1:49 AM
started a hex grid turn based combat system. custom units with custom stats, custom army sizes, unit movement
November 20, 2024 at 2:02 AM
made an interactable map of Australia. you can fly between states in a little plane :3
November 20, 2024 at 2:00 AM
cool
November 20, 2024 at 1:58 AM
this week I made a fighting game style character select that doubles as a dev tool and the basis for a multiplayer player lobby. custom team sizes, setting players to be Human/AI, picking critters!
November 17, 2024 at 3:57 AM