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traitorjake.bsky.social
𝚃𝚛𝚊𝚒𝚝𝚘𝚛𝙹𝚊𝚔𝚎
@traitorjake.bsky.social
Just screaming into the void
I do art, the odd animation, and mods for games.
The duality of man
November 1, 2025 at 7:50 PM
Messing with some new brushes in Krita and thought it looked cool.
April 12, 2025 at 6:42 PM
Pro tip: you can store more loot during the Cayo Perico heist if you hollow out your chest cavity
February 27, 2025 at 7:05 PM
You gotta be fucking kidding me. Since when does ms paint have an ai feature? WHY does ms paint have an ai feature???
January 10, 2025 at 7:22 AM
Unfortunately not, i can either re color one and duplicate and replace them all using the tower glove (pic 1) or I can manually select each one and select a color from the palette (pic 2). I chose option 2 so i can use multiple colors though (pic 3).
December 25, 2024 at 8:19 PM
I love manually placing 300 grass items so they don't clip through objects only to realize I want them all a different color. 🙃
December 25, 2024 at 4:59 PM
Also one nice thing about the darkness and fog is that it hides the lack of detail on certain builds that are in the distance. There would be no way I could get away with this without something obscuring it hahaha.
December 22, 2024 at 6:54 PM
With the completion of the custom crane I can now remove the last piece of workshop content (6MB total, down to just 1MB of canvas data) which should cut back on load times when selecting the map. Not that the load time was that bad to begin with.
December 22, 2024 at 6:51 PM
Began working more on detailing the map since the actual course pieces are more or less finished. New additions have been made to the skyline: a smoke stack and tower crane. Next up the water tower needs some TLC.
December 22, 2024 at 6:48 PM
December 14, 2024 at 11:26 PM
December 6, 2024 at 8:29 PM
Ayy got the comically oversized protein jug. They need to just package a 60lb quantity in a repurposed propane tank for me please and thank you. Should last ...right?
December 6, 2024 at 5:41 PM
Working on sequencing animations using a mover and trigger for the minigolf map. Now I have a hole in one where after the first ball passes, a countdown begins to drop the vent grate, denying any other HIO's.

Needs some tweaks to the animation but it's functional now and that's all that matters.
November 30, 2024 at 6:32 PM
November 12, 2024 at 7:24 PM
Progress update on the map: The outer walls are about half done on the last hole and I've been messing around with post processing effects in game. NGL I'm slowly falling in love with the chromatic aberration filter.
November 5, 2024 at 8:04 PM
Awesome 360 shot to show off the work done on the skybox for the minigolf map. Can still see the WIP hole is still being roughed out but I'm hoping to make it look more factory like next.

#WIP #TowerUnite
October 28, 2024 at 8:44 PM
Working on a minigolf map with a friend in Tower Unite's editor and I forgot how much fun level design is. Here's the WIP on the last (and craziest) of my section. Once that's done it's just dolling up the visuals, tweaking camera placements, and going through a round of testing.

#TowerUnite
October 23, 2024 at 6:41 PM
So Bluesky still cant do gifs so I guess an orthographic render will have to suffice.

Still have plenty of work to do on the tileset before its up to my standards but I'm def in quantity over quality mode rn. Even got a bit of depth now.
December 7, 2023 at 5:44 AM
Astrology? In my Spotify wrapped? It's more likely than you think...
November 29, 2023 at 9:47 PM
Bought Crocotile 3D yesterday and have been having fun roughing out my own tileset to build with. Will probably take some time to give everything more detail and maybe animate some things but I wanted something to play with right away.
November 29, 2023 at 4:10 AM