tpelham42
tpelham42.bsky.social
tpelham42
@tpelham42.bsky.social
Solo indie dev, programmer and artist

Portfolio: https://www.nitrousbutterfly.com/timfolio

Creator Of Mercury Fallen: bit.ly/MercuryFallen
Developing P.A.C.K. :: Post Apocalyptic Cleaning Kit: bit.ly/packgamesim

Things that worked suddenly not working for some unknown reason. Very relatable.
October 18, 2025 at 11:18 PM
I can understand that, but it depends on what you're trying to get out of your development. At the moment take it as a learning experience. If you're wanting to create something for an audience then it's important to understand that audience.
September 15, 2025 at 7:44 PM
Honestly I probably wouldn't play it as it's not a genre I'm interested in. I will say, however, good job! The hardest part of any project is getting to the finish line. We're all still learning and we all have to start somewhere. Good job.
September 15, 2025 at 6:59 PM
Vey interesting. Wishlisted. Here are my two cents from watching the trailer:

1. While I like the art style over all it feels like it lacks contrast and could have more punch.
2. The character walking animation looks floaty. The steps don't align with the forward motion.
June 27, 2025 at 4:46 PM