Kaye 🔞
banner
toydrgn.bsky.social
Kaye 🔞
@toydrgn.bsky.social
furry, ansyn, green politics; nsfw | 30+ | 🔞 adults only please

dragon thing, very online. 🎨 ansil

@kaye@cathode.church
@toydrgn@rubber.social

pronouns: they/their, he/his

#nobridge #nobot
Unspecified Behaviour is my most popular project, and by like a *lot.* It hit two pretty big milestones recently - 100 ratings and 1,000 collections.
November 17, 2025 at 5:16 PM
There I am!
November 13, 2025 at 7:54 PM
Here's a little treat from the deep archives. (You can tell from the gentle digital fuzz how OLD this picture is.)

These are plastic front covers that go on a toy RC helicopter. But in their detached state... these really look like drone-heads, don't they? You've got the ears, the visor, everything
November 10, 2025 at 9:27 PM
Between this and the Juicero post, it's been a good time for accidentally breaking containment
November 10, 2025 at 6:52 PM
I was curious and I wanted to track which of my projects contain code from which of my other projects. In a lot of cases it's just generic boilerplate, but it is interesting how it all came together.
November 9, 2025 at 12:56 PM
Bad idea: Getting a custom alter of this card for Rhynn Harper, the iconic lizard from Lizard Game (it makes sense in context)
November 5, 2025 at 2:01 PM
There was a time when, if you were a celebrity and you had something to promote in Germany and you had *seriously* pissed off your agent, they'd sign you up for this show and not warn you first
November 3, 2025 at 2:01 PM
This is a sentence I encountered while randomly clicking through Wikipedia, and I think it's funnier if I don't explain the context at all
October 24, 2025 at 7:51 PM
Things happen, I understand that. This is not a callout post! I try to be patient! Especially if you communicate with me!

But those whom I get art from in the future... may find themselves experiencing significantly increased levels of Project Management.
October 21, 2025 at 5:29 PM
Let's not have this turn into Twitter, people.
October 19, 2025 at 2:06 PM
October 18, 2025 at 10:26 PM
Aaaand we're done! Cascade Failure is ready to release. The page isn't public yet, but it'll go up on the `futur_null` account in about 20 hours, as it's pretty far out of the wheelhouse of the `kdrgn` one.

Some last-minute testing and a lot of documentation left to be done, but the game's all here
October 15, 2025 at 9:41 PM
I'm probably too far behind, but this whole thing really does have a unique feel to it. People have made bizarre retro throwback point-and-clicks, but using the actual outdated engine adds a certain quality to it.

(AGS 2.72 is *incredibly* finicky, I do not recommend a weird art stunt like this)
October 12, 2025 at 12:31 PM
Odds are this doesn't happen because the deadline is way too tight, but I *am* having fun with it.
October 11, 2025 at 7:43 PM
To be clear, while I had a few banger posts back there, this warning still applies
October 11, 2025 at 11:33 AM
I'm always doing dumb little projects on the side, while the big ones are blocked. I might make a **small** little spooky adventure for spooky month, and because I want it to be a fake lost media thing, I'd build it in a ~20 year old engine.

Bizarrely, this setup seems to be functional.
October 11, 2025 at 12:07 AM
The protagonist of Disc Noir gets bitten by a werewolf about 35% of the way through the game. After he undergoes the change for the first time, you then have a dedicated "turn into a dog" button. The smells are represented with this cool sort of synesthesia effect. Not super esoteric, but it's neat.
October 9, 2025 at 4:23 PM
A giant one of these is a sufficiently silly idea for a boss fight I think
October 7, 2025 at 11:25 AM
The Metroidvania upgrades are all implemented, as is the RPG system. I've got multiple stages still to implement, but I'm fairly confident that 2025 is going to be the year I finally get Informash done.
October 1, 2025 at 6:40 PM
I am however genuinely proud of this dumb joke and character design.
September 26, 2025 at 3:22 PM
While I'm waiting for the remaining Lizard Game art assets, I've resumed work on Informash. You know, the little Metroidvania/RPG hybrid that's set on the Web of 2007-ish. The project hasn't met my expectations but I do think some of the new areas and features are turning out alright.
September 26, 2025 at 3:15 PM
September 25, 2025 at 7:57 AM
I just realised that I don't currently have this one posted anywhere. I'm not an artist, but I occasionally mess around with bases, "F2U Autumn" by MIKTYmiki in this case.

So, for the season, here's "Fluffy," my rarely-seen gryphon boy. This one is from around 2022 I think
September 24, 2025 at 12:05 PM
There we go! After a solid two weeks of grinding Suzerain I've finally gotten the sort-of-hidden People's Front ending
September 22, 2025 at 9:22 PM
September 22, 2025 at 5:24 PM