🔗 http://linktr.ee/tovanbo
10 hours since the patch went live, its already 160km 😅
10 hours since the patch went live, its already 160km 😅
Thank you all for playing 🙌
Thank you all for playing 🙌
Make sure to catch the Early Access release on Meta Quest 3/3s tomorrow!
👉https://bit.ly/3W0huQf
Make sure to catch the Early Access release on Meta Quest 3/3s tomorrow!
👉https://bit.ly/3W0huQf
Thanks @ianhamilton.net!
Thanks @ianhamilton.net!
Want to try out Laser Dance before its early access release on Nov 6th?
Shoot me a DM or contact me at thomas@laserdancegame.com!
Want to try out Laser Dance before its early access release on Nov 6th?
Shoot me a DM or contact me at thomas@laserdancegame.com!
Here's what the game looks like on device, playing in MR with hand tracking.
Get it on Google Play here ➡️ bit.ly/49dLaA6
Here's what the game looks like on device, playing in MR with hand tracking.
Get it on Google Play here ➡️ bit.ly/49dLaA6
(you'll need to put Thé à la Menthe on yourself though)
@laserdancegame.bsky.social #metaquest
(you'll need to put Thé à la Menthe on yourself though)
@laserdancegame.bsky.social #metaquest
In 5 years, players have:
⌛️ collectively played for 25+ years
🧩 solved over 5M puzzles
😤 and rage quit over 3M puzzles!
Thanks to everyone who played over the last few years!
In 5 years, players have:
⌛️ collectively played for 25+ years
🧩 solved over 5M puzzles
😤 and rage quit over 3M puzzles!
Thanks to everyone who played over the last few years!
Shoot me a message if you want to chat about @laserdancegame.bsky.social, @cubismvr.bsky.social or Mixed Reality development in general!
Shoot me a message if you want to chat about @laserdancegame.bsky.social, @cubismvr.bsky.social or Mixed Reality development in general!
(Also I'll be at #DevelopBrighton tomorrow and Thursday! Shoot me a message if you want to talk Laser Dance or MR dev)
(Also I'll be at #DevelopBrighton tomorrow and Thursday! Shoot me a message if you want to talk Laser Dance or MR dev)
A big inspiration for making this game was struggling to find enough space to play roomscale games on the HTC Vive back in 2016. The nice thing with MR is games can try and adapt to the space instead :)
(e.g. here's a recent clip of me testing the game in a small hotel room in the UK)
A big inspiration for making this game was struggling to find enough space to play roomscale games on the HTC Vive back in 2016. The nice thing with MR is games can try and adapt to the space instead :)
(e.g. here's a recent clip of me testing the game in a small hotel room in the UK)
So yes, it may be difficult in very small or narrow rooms, but it'll work in more rooms than you might think :)
So yes, it may be difficult in very small or narrow rooms, but it'll work in more rooms than you might think :)
I'm making LASER DANCE - a game built from the ground up for Mixed Reality to turn any room of your house into a laser obstacle course!
It's coming to early access later this fall, but you can already wishlist it here 👉 bit.ly/3W0huQf
I'm making LASER DANCE - a game built from the ground up for Mixed Reality to turn any room of your house into a laser obstacle course!
It's coming to early access later this fall, but you can already wishlist it here 👉 bit.ly/3W0huQf
For example, for this shot we just drew the grid the lasers traced on the floor.
8/9
For example, for this shot we just drew the grid the lasers traced on the floor.
8/9
7/9
7/9
Here's me and @nixer87.bsky.social tracing out the main lasers and the button for the opening shot.
6/9
Here's me and @nixer87.bsky.social tracing out the main lasers and the button for the opening shot.
6/9
Early on I tested little pieces of tape on the floor, like in this test shot - but this wasn't versatile enough for more complex laser patterns.
5/9
Early on I tested little pieces of tape on the floor, like in this test shot - but this wasn't versatile enough for more complex laser patterns.
5/9
The camera runs the game, and the "player" just wears a quest in passthrough. Because of dynamic occlusion, the "player" appears between the lasers without the need for any additional compositing.
4/9
The camera runs the game, and the "player" just wears a quest in passthrough. Because of dynamic occlusion, the "player" appears between the lasers without the need for any additional compositing.
4/9
Before anything, a huge shout out to @nixer87.bsky.social and @xanderbestondal.bsky.social for helping me with the shoot!
2/9
Before anything, a huge shout out to @nixer87.bsky.social and @xanderbestondal.bsky.social for helping me with the shoot!
2/9
More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌
➡️ bit.ly/3W0huQf
More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌
➡️ bit.ly/3W0huQf