Here's another obscure tidbit:
Did you know that in old versions you could freeze the game on infinitely executing the step event by setting image_yscale to 0 on an object with a sprite that is only 1 pixel big?
Here's another obscure tidbit:
Did you know that in old versions you could freeze the game on infinitely executing the step event by setting image_yscale to 0 on an object with a sprite that is only 1 pixel big?