the separating chasm of opaque desire
TWT: @ForbiddenAir
https://forbiddenair.straw.page/
日本語/EN OK
-added spawnpoints that take care of spawn logic etc
-added collision stuff for terrain/obstacles and a finish
-added basic ui stuff that fades in and out
next up:
implement some collectable stuff, maybe enemies that shoot(?) obstacles that kill the player
-added spawnpoints that take care of spawn logic etc
-added collision stuff for terrain/obstacles and a finish
-added basic ui stuff that fades in and out
next up:
implement some collectable stuff, maybe enemies that shoot(?) obstacles that kill the player