21+ | they/them
— had around 5s left iirc. took a couple tries to know the best timing on casting oath and active skill
Team B: R0 MN
— buzzer beater finish. took a couple tries as well since grouping was such a struggle
Team C: R3 FS
— cleared via auto
— had around 5s left iirc. took a couple tries to know the best timing on casting oath and active skill
Team B: R0 MN
— buzzer beater finish. took a couple tries as well since grouping was such a struggle
Team C: R3 FS
— cleared via auto
- 2 wanderers in r4 locks HP. need to get good timing
Team B: R3 FS, brute force
- need good timing again since the wanderer suddenly disappears at certain times
Team C: R3 TQ w/ FS companion, stella match
- around 5s left. for a faster clear, use medic+claymore
- 2 wanderers in r4 locks HP. need to get good timing
Team B: R3 FS, brute force
- need good timing again since the wanderer suddenly disappears at certain times
Team C: R3 TQ w/ FS companion, stella match
- around 5s left. for a faster clear, use medic+claymore
finally had the opportunity to achieve this 🥹 tbh even tho Team A was brute force, it was the easiest for me oops…
stats below ⬇️
#LoveandDeepspace #Zayne
- overstatted; round 4 was cleared via auto, with 40s left
- random note: my MC died when i ran round 3 (HP) via auto -.-
- overstatted; round 4 was cleared via auto, with 40s left
- random note: my MC died when i ran round 3 (HP) via auto -.-
- overstatted; cleared all rounds via auto
Team B: R3 CA
- round 3: cleared via auto
- round 4: for the mobs, use active skill first; save resonance until the shielded wanderer appears. for golem, save oath until weakened state
note: the golem didn’t charge during the battle
- overstatted; cleared all rounds via auto
Team B: R3 CA
- round 3: cleared via auto
- round 4: for the mobs, use active skill first; save resonance until the shielded wanderer appears. for golem, save oath until weakened state
note: the golem didn’t charge during the battle