Tom Wor ✅
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tomwor.mastodon.social.ap.brid.gy
Tom Wor ✅
@tomwor.mastodon.social.ap.brid.gy
Capitalisms sad panda. Captain of nuclear submarine KillerChestWorkout, living at the bottom of the Atlantic with his cook Ed and sea lion lady Dolores.

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PowerUp crate styles changed. Comes in next update.
December 3, 2025 at 1:05 PM
Experimenting with easier to read PowerUp colors and brighter, more playful colors. #gamedev
November 24, 2025 at 11:23 AM
Valve showing off #blender and #godot on the new #steammachine (running #linux and #kde) promo material presents a complete and competent #foss stack for #gamedev - worth a moment of appreciation.
November 14, 2025 at 9:38 AM
I've sold just 31 copies of my game as of today, which doesn't warrant expanding to mobile platforms, BUT at the same time I want the experience and I also want to have my game with me on my phone everywhere, just to show people. So I'm doing that. #gamedev #indiedev
October 28, 2025 at 9:39 AM
I'll make a proper post on it on the official Worgames account tomorrow, but let it be said today: Super Space Arcade is available on Steam now for Mac and Linux too. May my quest to bring it to every platform continue next week. Good night.
October 24, 2025 at 10:04 PM
Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev
October 23, 2025 at 2:49 PM
Think I got to integrate Blockbench 5 into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by @GameFromScratch #gamedev #voxel #indiedev
https://www.youtube.com/watch?v=OyYk5QOWeXg
October 9, 2025 at 10:35 AM
Yesterday I've played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev #indiedev
October 2, 2025 at 10:23 AM
Lesson learned (again): When getting a pooled object in Unity, set the position and rotation *before* setting it active. The lifecycle methods and the physics engine might otherwise interfere, even when it looks like you have a clear path in your code from A to B. #unity #gamdev
September 26, 2025 at 7:19 AM
After my debut game "Super Space Arcade" took way to long to release, I've been thinking to do what most gamedevs recommend, to make small games, and fast(-ish). I'm planning for a seasonal release cycle. #gamedev

1/9
September 18, 2025 at 8:23 PM
So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev
September 18, 2025 at 10:33 AM
"How to get ahead of 83.5% of indie Steam devs in 2025" Totally not clickbait. #gamedev #indiedev
https://tomwor.com/how-to-get-ahead-of-indie-steam-devs-in-2025/
How to get ahead of 83.5% of indie Steam devs in 2025
Totally not clickbait.
tomwor.com
September 12, 2025 at 9:30 PM
I've been using Handbrake to compress my videos for a while and always struggled to do 540p video for socials small enough. Now there seems to be a (new?) preset that compresses my video to about HALF the size it used to. Where have you been all my life?
September 3, 2025 at 10:53 AM
Despite the Steam Deck unverified status, "Super Space Arcade" runs great on the #SteamDeck and has been thoroughly tested on it. The game was built with handheld gaming in mind.
September 3, 2025 at 9:53 AM
While reviews from strangers can be quite a gut punch, I guess they are also the most honest ones. I got my homework. #gamedev
September 3, 2025 at 9:44 AM
I'm releasing "Super Space Arcade" tomorrow! I made everything myself, except the music. So if you want to hurt my feelings, just say you like the music best! 💔 🤜 😵
https://store.steampowered.com/app/1442050/Super_Space_Arcade/?beta=0
September 1, 2025 at 1:59 PM
Bad wifi at the office. No problem, got an unlimited data 4G cellphone plan. Tether. Connect.
Cloudflare: "Sorry, you have been blocked" #ipblock
September 1, 2025 at 8:46 AM
#steam really beats my Library and Store assets to mush with it's compression. Have to fight back with Curves, High-Pass filter and Saturation increase. The exported images look like shit, but when mangled by the comp algorithm they look fine again. 🤷‍♂️ #gamedev
August 30, 2025 at 4:09 PM
Releasing my indie game a day before #silksong would be absolute madness - so I'm releasing mine two days before.
https://store.steampowered.com/app/1442050/Super_Space_Arcade/ #gamedev #indiedev
August 29, 2025 at 2:04 PM
Doing #gamedev part-time, while having kids and trying to stay healthy.
August 29, 2025 at 1:00 PM
Had the #laravel debug bar enabled on Worgames live site. Say one thing about Tom, say he's a professional.
August 27, 2025 at 1:38 PM
As a #unity old-timer, I often miss when Unity introduces new functionality, like the ObjectPool class that seems to around for years now. Totally missed this one. Good bye homemade solution, I guess. 🤷‍♂️ #gamedev
August 4, 2025 at 7:43 AM
Rewatching #ds9 on Netflix recently. So much soul. Damn, they really don't make things like old #startrek anymore.
July 23, 2025 at 1:59 PM