Environment Artist currently working at Don't Nod | Previously at Sloclap
🔗 : https://tomsartdump.carrd.co/
💖 : @poisonedtonic.bsky.social
#GameArt #Blender #UE5 #UnrealEngine
#GameArt #Blender #UE5 #UnrealEngine
I'm Adrian, a French 3d environment artist currently working at Don't Nod. I love exploring new types of environment styles and genres, giving me new and interesting challenges each time ✨
www.artstation.com/a_clevinger
#GameArt #GameDev #portfolio #Blender #3d
I'm Adrian, a French 3d environment artist currently working at Don't Nod. I love exploring new types of environment styles and genres, giving me new and interesting challenges each time ✨
www.artstation.com/a_clevinger
#GameArt #GameDev #portfolio #Blender #3d
#GameArt #blender #UE5 #UnrealEngine
#GameArt #blender #UE5 #UnrealEngine
#DavidLynch
#DavidLynch
Had the unfortunate event of ZBrush crashing in the middle of it so I had to redo it😔 But I'm definitely glad I did because it overall looked better ! Still need to keep practicing sculpting, but it was fun doing the challenge once again !! 💖
Had the unfortunate event of ZBrush crashing in the middle of it so I had to redo it😔 But I'm definitely glad I did because it overall looked better ! Still need to keep practicing sculpting, but it was fun doing the challenge once again !! 💖
Really liked the shape with this one so I ended up not changing the base TOO much in the end, had fun with polishing it !
Really liked the shape with this one so I ended up not changing the base TOO much in the end, had fun with polishing it !
Definitely felt better and more in control of what I was making with this one, straightforward but really happy with how it came out 👀
Definitely felt better and more in control of what I was making with this one, straightforward but really happy with how it came out 👀
I had a lot of fun with the layering on this one ! I'll be curious to put all these rocks in a scene to see how they look together-
I had a lot of fun with the layering on this one ! I'll be curious to put all these rocks in a scene to see how they look together-
Pretty chill time with this one, didn't wanna over complicate things !
Pretty chill time with this one, didn't wanna over complicate things !
I'm surprised how much fun I'm having with the tileable surfaces-
I'm surprised how much fun I'm having with the tileable surfaces-
Didn't go too crazy on this one so I could try making something *relatively* polished while still playing with a few shapes
Didn't go too crazy on this one so I could try making something *relatively* polished while still playing with a few shapes
Kinda low energy on this one I definitely could've pushed this one a little further (and polish the essentials), but still liked working on it !
Kinda low energy on this one I definitely could've pushed this one a little further (and polish the essentials), but still liked working on it !
Lost myself a little halfway through almost forgetting to polish certain big areas, but it was still a fun one to do !
Lost myself a little halfway through almost forgetting to polish certain big areas, but it was still a fun one to do !
Always a little tricky to work on tileables especially without Dynamesh, but I had fun experimenting with this one !
Always a little tricky to work on tileables especially without Dynamesh, but I had fun experimenting with this one !
It's tough to keep good consistency design wise between each entry, but it's a fun challenge to keep up with !
It's tough to keep good consistency design wise between each entry, but it's a fun challenge to keep up with !
Went a little too chaotic with this one at first but still satisfied with how it ended up looking !
Went a little too chaotic with this one at first but still satisfied with how it ended up looking !
Definitely felt more confident with this one once I let loose changing the base shape 👀
Definitely felt more confident with this one once I let loose changing the base shape 👀
Had a little trouble starting but once I got back into the flow it was fun to go through !!
Had a little trouble starting but once I got back into the flow it was fun to go through !!
#GameArt #UE5 #3dArtist
Managed to detail a couple of meshes and figure out how I'll be texturing them, managing to implement tint and wear variations within an RGB mask for props !
Train's still extra tricky especially with few refs for the machines-
#GameArt #UE5 #3dArtist
Slowly trying to figure out the train model, it's a really complicated one to blockout for me 😭
Also been tweaking my base materials and adjusting the composition progressively with extra props !
Lemme know if y'all got feedbacks or tips ! <3
#GameArt #UE5 #3dArtist
Still gotta figure out how I'll be using Layered Materials for this project, but for main material variations I'll keep separating them into different ID's (with a potential ZBrush pass)
#gameart #UE5