Wise Bear Tomo
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tomo-o.bsky.social
Wise Bear Tomo
@tomo-o.bsky.social
Just making games :)
Learn more about the games I'm making here : https://www.youtube.com/@JustAnotherIndieDev
Looking great already, can't wait to see the other animations!
October 7, 2025 at 3:36 PM
I was just looking for a jam to join, great to see one hosted by you!
August 29, 2025 at 1:34 PM
Glad to see you back!
August 29, 2025 at 1:26 PM
Thanks you !
July 21, 2025 at 6:03 PM
I just need to find a way to make it quicker and avoid it feeling too repetitive or intrusive. Maybe there could be an way to skip it for players who aren’t interested, but at the cost of missing out on the damage boost.
June 18, 2025 at 8:37 AM
Yeah, you're right. Some other inspirations for doing this kind of feature are Dredge with its fishing minigames, or Sea of Stars for example the "Moonerang" attack, where you can boost the damage as long as you keep catching the rebound of the attack.
June 18, 2025 at 8:37 AM
Thanks !
June 15, 2025 at 9:59 PM
Still using the "Slash" animation as a placeholder since the action sprites aren’t done yet 😅
June 15, 2025 at 9:30 PM
To make the fight end at some point, you could make it so that 20% or something of the damage are always taken, and then the rest is affected by the reduction
So it won't be frustrating but still feel hard
June 7, 2025 at 10:54 AM
What type of game are you planning to make ?
May 15, 2025 at 7:52 PM
Okay nice, thanks !
May 15, 2025 at 5:40 AM
Working on the atmosphere, balancing turn-based combat with finding curiosities and how they affect the game 👁️

#gamedev #solodev #aseprite #indiedev #pixelart #godot
May 9, 2025 at 10:08 PM
It looks cool tbh, I like the fact that it kinda look cartoon-ish and not hyper realistic, keep it up
April 27, 2025 at 7:40 PM