Game Writer, Designer, Storymaker, Gamer, Shadowrun guy, MechAssault, Educator, etc. Interim Director/School of Design Columbia College Chicago. Beyond that, your guess is better than mine.
This idea of the "promise" is so important. I like thinking of it as a promise rather than pushing the "concept" or "pitch" of the game that everything hangs off of. The promise transcends even the execution and pushes a game beyond any awkwardness, clunkiness or dissonance that players encounter.
December 8, 2024 at 4:00 PM
This idea of the "promise" is so important. I like thinking of it as a promise rather than pushing the "concept" or "pitch" of the game that everything hangs off of. The promise transcends even the execution and pushes a game beyond any awkwardness, clunkiness or dissonance that players encounter.