Tom Brien
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tombrien.bsky.social
Tom Brien
@tombrien.bsky.social
Hello I'm Tom! a co-founder at game publisher tinyBuild.
I helped sign a lot of our games, and now I'm a developer again! Working on a game where you must give medicine to 100 wild animals.
I loved this water shader I got on the asset store, but unfortunately it didn't understand lighting at all. So I finally got around to making my own!
No more weird, glowing night-water (which you can still see in the background)
November 18, 2025 at 2:06 PM
20 Second Trailer Challenge!
No dialogue no captions, PURE GAME ENERGY!!!!!

#devlog #indiegames #gamedev
November 13, 2025 at 8:32 PM
Everybody splashes in water now!
(Please ignore that you can unlock purple nail polish, this is not a key feature for promotion)
#devlog #indiegames #gameart #gamedev
November 12, 2025 at 3:56 PM
The Synthesizer is portable now, so you can make items out in the woods!
#gamedev #devlog #indiegames
November 3, 2025 at 4:41 PM
Finalizing how climbing looks. This has been tough!

Next time I won't design a game where I ask the player to push their eyeballs right up against all the artwork.

#gamedev #indiegame #devlog
October 31, 2025 at 2:39 PM
I tried an item where you'd capture animals by throwing a ball at them.
To be honest it doesn't feel right at all. You don't need to pay attention to the animal and understand what it's doing, and it feels mean. I'm gonna take it out.

#indiegame #devlog #gamedev
October 30, 2025 at 11:44 AM
Today I'm re-doing climbing controls.
They were really loose and dynamic before like a VR game. This was fun, but distractingly deep and demanding. The game isn't all about climbing, so now it's very straight-forward.

#gamedev #indiegame #devlog
October 28, 2025 at 12:59 PM
I finally got around to posing all the animals in the research menu. Looks a bit more exciting now!
#gamedev #gameart #devlog #indiedev #indiegame #madewithunity
October 23, 2025 at 3:17 PM
Is this a good looking jungle or am I way off?
#indiedev #indiegame #gamedev #gameart
October 17, 2025 at 12:28 PM
I learned all I know about art direction from the PlayStation 2
October 14, 2025 at 10:35 AM
Accidentally coded a gift-box that contains a copy of itself.
Have I just invented the next biggest game on Steam? Recursive Loot-Box Opener?
September 29, 2025 at 2:50 PM
Taking a small detour to make the game handheld, so I can hand it to locals for testing...
September 16, 2025 at 4:02 PM
Getting that feeling that I might have just added the most important item in the game
September 5, 2025 at 6:30 PM
Was hunting for sound effects when I realised I have a microphone... I can just do the sounds.
August 22, 2025 at 9:32 AM
I spend a lot of my time strapping a bunch of debug stuff to the animals and watching them move around the world in slow-motion.
That's proc animation for ya!
August 5, 2025 at 11:02 AM
Monkeys will steal items from your inventory now!
(You can get them back)
July 14, 2025 at 1:04 PM
Monkey chasing gameplay is in!!!!!
July 11, 2025 at 1:43 PM
More game footage tomorrow, so in the meantime here's the bunnies eating lunch
July 9, 2025 at 12:41 PM
The very first prototype of the first monkey is in!!!
It looks hilarious today, but once I spend time smoothing things out, seeing a dozen monkeys flowing around you in the environment is really gonna sell the game.
July 3, 2025 at 5:07 PM
I've painted the squirrel now. Get ready to catch these guys around the world!
June 26, 2025 at 1:02 PM
Always coming across work I never planned in this game. Like writing a dictionary of animals who sit, and animals who usually don't sit.
June 24, 2025 at 2:34 PM
I watched every E3 showcase, and happy to report that nobody else is making a game about real animals!

Completely open water for me to dive into 🤩
June 18, 2025 at 12:59 PM
There are space goats in Thor: Love And Thunder. Maybe she saw a TikTok of it.
June 17, 2025 at 9:39 PM
Today I'm begging players to look up
June 6, 2025 at 2:31 PM
Gamespot's coverage of the Nintendo Wii launch in 2006.
Console releases used to be pretty hype
June 6, 2025 at 9:22 AM