timhutchings.itch.io/ap47
(Wait?! Is the lesson "sometimes more is more"?! I'm confused now ...)
timhutchings.itch.io/ap47
(Wait?! Is the lesson "sometimes more is more"?! I'm confused now ...)
@samsorensen.bsky.social said here, on bsky, I'd be open to join shows/podcasts to talk about O/U.
@samsorensen.bsky.social said here, on bsky, I'd be open to join shows/podcasts to talk about O/U.
(Upside: it made testing easy for me. It has always been the worse so "It works with my device = good enough" 😅)
(Upside: it made testing easy for me. It has always been the worse so "It works with my device = good enough" 😅)
Apparently, cameras have been improving super fast compared to other phones specs.
Please notice I am really no expert, though.
I just faced the problem a few years back, as I wanted to make docs with qr in the margins for me & colleagues at work.
Apparently, cameras have been improving super fast compared to other phones specs.
Please notice I am really no expert, though.
I just faced the problem a few years back, as I wanted to make docs with qr in the margins for me & colleagues at work.
I love the cards.
And the stealthy qr-code in the decorative border is particularly neat.
But there is no way an antiquated device like mine could read smth that small. Esp. without "quiet zone". There is digital divide at risk.
www.qrcode.com/en/howto/cod...
I love the cards.
And the stealthy qr-code in the decorative border is particularly neat.
But there is no way an antiquated device like mine could read smth that small. Esp. without "quiet zone". There is digital divide at risk.
www.qrcode.com/en/howto/cod...
But as a pre-playtest usability report from a random nobody, my 1st thought is: using 16/9 ratio for the slides makes some difficult to print (on either US-letter or A4) compared to 4/3.
That makes affected games look like analog games paradoxically made for desktop screens.
But as a pre-playtest usability report from a random nobody, my 1st thought is: using 16/9 ratio for the slides makes some difficult to print (on either US-letter or A4) compared to 4/3.
That makes affected games look like analog games paradoxically made for desktop screens.
Which is which remains indeed a bit dicey, though.
But in the context of the cards, the asymmetry of the layout make it work?
(Dice often use underline to make orientation, hence value, clear. But that's not really visually pleasing ...).
Which is which remains indeed a bit dicey, though.
But in the context of the cards, the asymmetry of the layout make it work?
(Dice often use underline to make orientation, hence value, clear. But that's not really visually pleasing ...).
But from a practical standpoint, shouldn't 9 be distinct from a rotated 6? During play, we often have to parse cards from different angle, and similarities in digits slow us down and detract us from the game.
But from a practical standpoint, shouldn't 9 be distinct from a rotated 6? During play, we often have to parse cards from different angle, and similarities in digits slow us down and detract us from the game.