tobiasshandy.bsky.social
@tobiasshandy.bsky.social
Oh my poor heartses!
But this 1200 page book component gets a free pass:
timhutchings.itch.io/ap47
(Wait?! Is the lesson "sometimes more is more"?! I'm confused now ...)
Apollo 47 Technical Handbook by timhutchings
A quiet game of techobabble. 2022
timhutchings.itch.io
December 16, 2025 at 8:54 AM
I guess you know already, but just in case:
@samsorensen.bsky.social‬ said here, on bsky, I'd be open to join shows/podcasts to talk about O/U.
November 18, 2025 at 2:21 PM
Once Upon a Time... Life - Wikipedia
en.wikipedia.org
November 16, 2025 at 9:49 AM
Fantastic Voyage - Wikipedia
en.wikipedia.org
November 16, 2025 at 9:45 AM
My device is a low end from 2018 (or 2017...?) and really struggles with qr codes.
(Upside: it made testing easy for me. It has always been the worse so "It works with my device = good enough" 😅)
October 3, 2025 at 6:18 AM
Sounds good.
Apparently, cameras have been improving super fast compared to other phones specs.
Please notice I am really no expert, though.
I just faced the problem a few years back, as I wanted to make docs with qr in the margins for me & colleagues at work.
October 3, 2025 at 6:09 AM
Well, the "quiet zone" is a recommendation, not a strict requirement. So if you can test your design and get it to work with (preferably low-end) diverse devices, go for it. It's such a neat piece of design!
October 2, 2025 at 7:03 PM
It all looks great.
I love the cards.
And the stealthy qr-code in the decorative border is particularly neat.
But there is no way an antiquated device like mine could read smth that small. Esp. without "quiet zone". There is digital divide at risk.

www.qrcode.com/en/howto/cod...
Point for determining the code area | QRcode.com | DENSO WAVE
A margin is required around a QR Code. The area of the QR Code is determined in the end from its version, the module size and margin size.
www.qrcode.com
October 2, 2025 at 7:30 AM
Looks interesting ...
But as a pre-playtest usability report from a random nobody, my 1st thought is: using 16/9 ratio for the slides makes some difficult to print (on either US-letter or A4) compared to 4/3.
That makes affected games look like analog games paradoxically made for desktop screens.
September 6, 2025 at 6:12 AM
Difference pops out elegantly here!
Which is which remains indeed a bit dicey, though.
But in the context of the cards, the asymmetry of the layout make it work?
(Dice often use underline to make orientation, hence value, clear. But that's not really visually pleasing ...).
September 4, 2025 at 6:06 AM
Aesthetically, it looks great (as usual, I might add).
But from a practical standpoint, shouldn't 9 be distinct from a rotated 6? During play, we often have to parse cards from different angle, and similarities in digits slow us down and detract us from the game.
September 3, 2025 at 6:28 PM
There's been this example of scratch-off map recently: mekhami.substack.com/p/scratch-of...
August 30, 2025 at 1:37 PM