for(auto& e : breadth_first(node))
Or
for(auto& e : depth_first(node))
And then could combine with other adapters, like the c++ enumerate() made popular by Nathan Reed.
for(auto[i, e] : enumerate(depth_first(node)))
With ranges I guess it would compose with | .
for(auto& e : breadth_first(node))
Or
for(auto& e : depth_first(node))
And then could combine with other adapters, like the c++ enumerate() made popular by Nathan Reed.
for(auto[i, e] : enumerate(depth_first(node)))
With ranges I guess it would compose with | .
for(auto& e : traverse_tree(node))
for(auto& e : traverse_tree(node))
This website provides a good list of guidelines. Here is the one about avoiding solid colors only. gameaccessibilityguidelines.com/ensure-no-es...
This website provides a good list of guidelines. Here is the one about avoiding solid colors only. gameaccessibilityguidelines.com/ensure-no-es...
I can think of some times thats not true, but its not common. Again, more thought needed for me.
I can think of some times thats not true, but its not common. Again, more thought needed for me.
I would almost say that needing to forward declare something is a code smell, but I'd have to think about it more.
I would almost say that needing to forward declare something is a code smell, but I'd have to think about it more.
A temporary item in the database to test some functionality? Lolcakes.
Dummy new project that just to verify behavior in an otherwise empty environment? Lolcakes.proj
Writing some text to file real quick? Lolcakes.txt
A temporary item in the database to test some functionality? Lolcakes.
Dummy new project that just to verify behavior in an otherwise empty environment? Lolcakes.proj
Writing some text to file real quick? Lolcakes.txt