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tinyBigGAMES
@tinybiggames.com
Developer & Publisher of Digital Entertainment Software
🧪 JetPascal now has built-in unit testing! No frameworks, no setup, just add UNITTESTMODE ON and write test blocks. Zero overhead. DUnit-compatible. Perfect for TDD.
#GameDev #IndieDev #Pascal #C++ #UnitTest

See full devlog:
github.com/tinyBigGAMES...
🧪 DevLog: Integrated Unit Testing Framework - Test-Driven Development Arrives in JetPascal! · tinyBigGAMES JetPascal · Discussion #9
Version: JetPascal 0.2.0+ 📢 Overview JetPascal now has built-in unit testing directly integrated into the language! Write tests alongside your code, run them automatically, and get instant feedback...
github.com
November 9, 2025 at 3:32 AM
#GameDev #IndieDev #Pascal #CPP #RayLib
🚀 4 Months of Hard Work… and It’s Finally Happening!
Coming in v0.2.0, now mix Pascal and C/C++ directly, no wrappers, no glue code, no hacks. Compile and run unified source as one. Follow our socials for updates.
www.youtube.com/watch?v=EQLE...
JetPacal + C/C++ - NO WRAPPERS!
YouTube video by tinyBigGAMES
www.youtube.com
November 7, 2025 at 11:36 PM
github.com/tinyBigGAMES...

🚀 NEW: Direct C++ integration in JetPascal! Emit raw C++ with `CPP...end` blocks + control headers with `header` directive. Best of both worlds!

Full devlog: github.com/tinyBigGAMES...

#GameDev #IndieDev #Pascal #CPP
Using CPP and HEADER Keywords for direct C++ Integration · tinyBigGAMES JetPascal · Discussion #7
🚀 Direct C++ Integration - New cpp and header Keywords Version: JetPascal 0.2.0+ 📢 Overview We're excited to announce two powerful new language features that give you direct control over C++ code g...
github.com
November 5, 2025 at 10:30 PM
🚀 A next-gen Pascal-to-C++ transpiler, turns Pascal code into blazing-fast native executables. Built with a clean polymorphic architecture that emits modern C++, then compiles it using the Zig toolchain for cross-platform deployment. #GameDev #IndieDev #Pascal #CPP
www.youtube.com/watch?v=w-VP...
jetpascal
YouTube video by tinyBigGAMES
www.youtube.com
November 2, 2025 at 4:36 PM
🚀 JetPascal v0.1.0 is here! Built on lessons from NitroPascal with a cleaner architecture: modular wrapper pattern, {$EMIT} for direct C++ injection, and separated concerns. The transpiler we wished we'd started with.
#GameDev #IndieDev #Pascal #C++
github.com/tinyBigGAMES...
Release JetPascal v0.1.0 · tinyBigGAMES/JetPascal
About JetPascal - Accelerate Your Code! 🚀 A next-generation Pascal-to-C++ transpiler that turns your Delphi/Pascal code into blazing-fast native executables. Built with a clean polymorphic architec...
github.com
November 1, 2025 at 9:25 PM
#GameDev #IndieDev #FunnyOffTopic
LOL! I call Claude “bro” a lot—especially when it goes off the rails despite my rules. We’d just finished some code changes, and I wondered how it “feels” about that. Here was the response.
October 28, 2025 at 4:43 PM
LOL! I've watch this like ten times now!

www.youtube.com/shorts/4LaRQ...
He tapped her like ‘personal space, I’m cooking!’ 😂🍞
YouTube video by BWFMEDIA TV
www.youtube.com
October 28, 2025 at 4:37 PM
🚀 NitroPascal v0.4.0: Real-World Usage!
✅ Static linking (raylib)
✅ Dynamic DLL support
✅ RTL modules (Types/SysUtils/StrUtils)
✅ Function pointers
✅ Benchmarks vs Delphi
Write Delphi → Ship native apps!
#GameDev #IndieDev #Pascal #Zig
github.com/tinyBigGAMES...
Release NitroPascal v0.4.0 · tinyBigGAMES/NitroPascal
🚀 NitroPascal v0.4.0: Real-World Usage TL;DR NitroPascal v0.4.0 proves real-world viability with function pointers, structured RTL modules (Types, SysUtils, StrUtils, DateUtils), static library lin...
github.com
October 20, 2025 at 12:11 AM
🚀 Static linking C libraries in NitroPascal? Just grab any Clang-compatible .a/.lib file and it works!
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
🚀 Static Linking Made Easy in NitroPascal! · tinyBigGAMES NitroPascal · Discussion #8
One of the biggest limitations in traditional Delphi development has been working with static C libraries. While dynamic DLL linking has always been straightforward, static linking was essentially ...
github.com
October 18, 2025 at 2:07 PM
October 17, 2025 at 4:58 PM
Finally! After 20+ years, it’s here, compile and statically link raylib into a single EXE in pure Pascal. No fuss, no pain, no BS. Set the target, hit build, and boom, Linux, macOS, Windows! NitroPascal, baby! Coming next update! #GameDev #IndieDev #NitroPascal

www.youtube.com/watch?v=kzmz...
NitroPascal - static link C library with ease!
YouTube video by tinyBigGAMES
www.youtube.com
October 17, 2025 at 4:46 AM
🚀 NitroPascal v0.3.0 is READY!
✅ Exception handling
✅ File I/O & strings
✅ Dynamic arrays & sets
✅ External libraries
Write Delphi → Get native, cross-platform code!
#GameDev #IndieDev #Pascal #Zig #Clang
github.com/tinyBigGAMES...
Release NitroPascal v0.3.0 · tinyBigGAMES/NitroPascal
🚀 NitroPascal v0.3.0: Production-Ready Milestone TL;DR NitroPascal just crossed the threshold from "interesting experiment" to "actually useful tool". With exception handling, comprehensive string ...
github.com
October 15, 2025 at 12:45 AM
NitroPascal v0.1.0 is out! Pascal-to-C++ transpiler with Zig backend. 376 tests passing, cross-platform builds, C/C++ interop. Write Pascal, compile to native code.
github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal #Zig #LLVM
Release NitroPascal v0.1.0 · tinyBigGAMES/NitroPascal
NitroPascal v0.1.0 - First Public Release Overview Complete implementation of a modern Pascal-to-C++ transpiler with comprehensive language support and 376 passing tests across all major language f...
github.com
October 7, 2025 at 8:37 PM
#GameDev #IndieDev #Pascal #CrossPlatform

I am working on this project. Coming soon(ish)™

nitropascal.org
NitroPascal - Modern Pascal • C Performance
Transpile modern Object Pascal to optimized C++ and compile with Zig for native, cross-platform performance.
nitropascal.org
October 5, 2025 at 5:33 PM
🚀 DelphiC: Runtime C compiler for Delphi! Compile & execute C code at runtime, create EXEs/DLLs, call between Delphi↔C. Perfect for JIT scripting & plugins. Win64 only.

github.com/tinyBigGAMES...

#GameDev #IndieDev #Delphi #TCC
GitHub - tinyBigGAMES/DelphiC: Runtime C compilation for Delphi
Runtime C compilation for Delphi. Contribute to tinyBigGAMES/DelphiC development by creating an account on GitHub.
github.com
September 29, 2025 at 2:07 PM
🎬 StreamHub just launched! Discover movies & TV shows with this sleek Windows app. Browse trending content, search by genre, track favorites—all powered by TMDB.

👉 tinybiggames.itch.io/streamhub

#gamedev #indiedev #ContentDiscovery
StreamHub by tinyBigGAMES
StreamHub is a content discovery tool that helps you find movies and TV shows using The Movie Database (TMDB) API
tinybiggames.itch.io
September 27, 2025 at 11:28 PM
libLLVM brings the full power of LLVM's compilation infrastructure directly to Delphi, providing native bindings for code generation, optimization, and linking with clean, Pascal-style integration.
#GameDev #IndieDev #Delphi #LLVM
github.com/tinyBigGAMES...
GitHub - tinyBigGAMES/libLLVM: libLLVM brings the full power of LLVM's compilation infrastructure directly to Delphi, providing native bindings for code generation, optimization, and linking with clea...
libLLVM brings the full power of LLVM's compilation infrastructure directly to Delphi, providing native bindings for code generation, optimization, and linking with clean, Pascal-style integrat...
github.com
September 3, 2025 at 7:08 PM
#GameDev #IndieDev #LLVM #Parse
Here’s a short video that introduces Parse().
www.youtube.com/watch?v=vdTm...
Parse: Art of Code Generation
YouTube video by tinyBigGAMES
www.youtube.com
August 27, 2025 at 12:35 AM
🚀 Parse() - Universal Language Engine!
Build programming languages & compilers with a clean Pascal API over LLVM + JIT.
Create languages, not just programs!
Links:
parse-ule.org (homepage)
www.facebook.com/groups/parse (fb group)
#GameDev #IndieDev #LLVM #Delphi
Parse - Universal Language Engine
Build custom programming languages with a fluent API and compile them to native code via LLVM. Define grammar rules at runtime and generate optimized machine code.
parse-ule.org
August 27, 2025 at 12:29 AM
August 7, 2025 at 2:57 AM
#AI #Coding #GameDev #IndieDev
Since this is about AI, why let it tell you about #DirectiveCoding.
www.youtube.com/watch?v=IMh6...
Directive Coding: AI as a Force Multiplier
YouTube video by tinyBigGAMES
www.youtube.com
August 5, 2025 at 2:36 AM
After a month of disciplined AI-assisted development, I've developed what I'm calling Directive Coding—a structured method where I stay in control and AI acts as a capable junior dev.
Details in the image 👇
#AI #Coding #DirectiveCoding #GameDev #IndieDev
August 5, 2025 at 1:53 AM
🚀 DIRECTIVE CODING - my AI-assisted approach
I stay in control as tech lead while AI handles heavy lifting as my junior dev.
✅ I set direction & quality standards
✅ AI follows my guidelines
✅ Every change needs approval
✅ 10x speed with full control
#DirectiveCoding #AIAssistedDev #GameDev #IndieDev
August 5, 2025 at 1:36 AM