Tino
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tinovdk.bsky.social
Tino
@tinovdk.bsky.social
Game dev @SassyBotStudio. Made #Winkeltje and #FragmentsofHim. Working on #FaireTrade buy here https://store.steampowered.com/app/2526560/Faire_Trade/
How do games typically deal with reflection probes in dynamic environments? I'm currently doing time sliced rendering of a probe per room partition but I'm wondering if there isn't a better way to approach this.
February 3, 2026 at 4:50 PM
Last week I've been working on improving the look and feel of snow. You could already remove the ceiling to let sunlight in, but it will now also let snow in. And fire makes the snow melt around it.
January 24, 2026 at 2:41 PM
Portal effects to indicate if it can be entered. Made with shader graph.
January 13, 2026 at 8:12 PM
This year I would like to get back into the habit of sharing things I'm working on. Recently I've been working on removing the terrain limitation in Faire Trade that used to be constrained to a limited area.
January 9, 2026 at 3:26 PM