Minneapolis, UMN grad, MFA holder
Haven't tried back compat yet but I hope it's more comparable to the OLED for Switch 1 games.
Haven't tried back compat yet but I hope it's more comparable to the OLED for Switch 1 games.
Of course GTA and Mario Kart can get away with it but how many other games can?
Of course GTA and Mario Kart can get away with it but how many other games can?
I'd like someone like DF to do a deep dive, but what I've heard (unsure if reliable) is Game Pass has different DRM (and sometimes the Steam version won't have DRM at all).
I'd like someone like DF to do a deep dive, but what I've heard (unsure if reliable) is Game Pass has different DRM (and sometimes the Steam version won't have DRM at all).
But you can review a game with zero mention of constant stutters!
But you can review a game with zero mention of constant stutters!
I love DF but I wish you didn't *have* to consult a speciality resource to have any idea whether a game runs okay or not.
There are many obvious technical issues that anyone reviewing games on PC (or elsewhere, honestly) should be able to identify.
I love DF but I wish you didn't *have* to consult a speciality resource to have any idea whether a game runs okay or not.
There are many obvious technical issues that anyone reviewing games on PC (or elsewhere, honestly) should be able to identify.
On a 5070ti, so similar system to yours, and that's a new one for UE5.
It may not technically be a stutter but as soon as I got out to the open world just opening and closing the menu seems to cause frametime problems.
On a 5070ti, so similar system to yours, and that's a new one for UE5.
It may not technically be a stutter but as soon as I got out to the open world just opening and closing the menu seems to cause frametime problems.
Native seemed to fix it but then I switched to DLAA since I didn't see it there either (wasn't a great scene to test since it was mostly dark) but then it started popping up again. Maybe I need to switch back to native.
Native seemed to fix it but then I switched to DLAA since I didn't see it there either (wasn't a great scene to test since it was mostly dark) but then it started popping up again. Maybe I need to switch back to native.
Seems like it's probably not a great tradeoff versus playing at higher settings without full RT ...
Time will tell, of course.
Overall, I love the specificity and not using upscaling for every config
Seems like it's probably not a great tradeoff versus playing at higher settings without full RT ...
Time will tell, of course.
Overall, I love the specificity and not using upscaling for every config
Did not want to inadvertently follow these bigots.
Did not want to inadvertently follow these bigots.