Tim Sparks
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timsparksgames.bsky.social
Tim Sparks
@timsparksgames.bsky.social
Level Designer at CD PROJEKT RED on Cyberpunk 2 || Prev: SlipgateIronworks, Apogee Entertainment
November 12, 2025 at 11:50 PM
my life right now: wake up to baby screaming, clean poop, feed baby a bottle while watching an episode of 24, sleep, repeat in one hour
November 4, 2025 at 2:33 PM
October 31, 2025 at 6:21 PM
this shit is good
October 31, 2025 at 4:30 PM
had a good time seeing #thewitcherinconcert and i met edgar alan poe!
June 14, 2025 at 6:43 PM
June 1, 2025 at 11:59 PM
May 10, 2025 at 12:33 AM
in new york playing scary music
April 26, 2025 at 10:25 PM
April 21, 2025 at 12:14 AM
Two yums up
April 15, 2025 at 9:30 PM
Im in Pittsburgh right now and it’s one of the most architecturally interesting cities Ive ever been to
April 15, 2025 at 7:44 PM
this is what i do randomly throughout the day
April 11, 2025 at 10:06 PM
i will always buy #lovecraftian games but Call of Cthulhu stuff is so played out. its a great story but Lovecraft is about forces so much larger than you it drives you insane. That theme is fertile ground for something really cool but it’s always just a monster movie #videogames
March 12, 2025 at 12:07 PM
supraland
March 7, 2025 at 3:02 AM
i submit that we reboot Jackie Chan Stuntmaster as an #immersivesim beat em up where you can do flips off of walls and pick up anything as a weapon and those weapons have a systemic reaction with objects in the environment. thats where my heads at
March 6, 2025 at 8:58 PM
If you don't like the #leveldesign in Prey (2017), we're going to fight.
March 6, 2025 at 5:22 PM
large wide pieces of paper (like a sketchbook) are the best way to think #leveldesign #gamedesign #design
March 4, 2025 at 5:20 PM
i went hiking
March 2, 2025 at 9:01 PM
March 2, 2025 at 12:13 AM
February 24, 2025 at 11:13 PM
I haven't had an outlet for this, so I decided to share it, removing any names to avoid ruffling too many feathers.
My previous job was at a startup game studio with a lot of talented and kind people. (1/3) #gamedevjobs #leveldesign #gamedesign #gameindustry
February 24, 2025 at 3:16 PM
nosferatu was everything i wanted in a horror movie. the psychological impact of an evil being like orlock on ordinary people isnt usually communicated so well
February 23, 2025 at 10:26 PM
spending sunday thinking in sharpie #gamedesign
February 23, 2025 at 8:34 PM
coffee and #quake

#leveldesign
February 21, 2025 at 7:08 PM
Listing out what happens in your level isn't only a communication tool for your team. It can help in the pre-planning process to dictate what your layout is going to look like. The player MUST encounter these things in narrative order or the story wouldn't make any sense. #leveldesign #gamedevjobs
February 21, 2025 at 3:10 AM