Timothy Dries
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timothydries.bsky.social
Timothy Dries
@timothydries.bsky.social
Creating worlds and helping other people create theirs.
Running @BeyondExtent and Senior Environment Artist at Playground Games.
We're preparing for the next team challenge!

Keep your eye out on this space for updates on mentors, judges and when sign up's open! 👀👀👀
September 22, 2025 at 6:37 PM
Gamescom this year was a blast!
We organised our first Game Artist Meetup, which was a massive success👀👀

Big shoutout to our sponsors Nvidia Studio, @frictionalgames.bsky.social, @sidefx.bsky.social @beyondextent.bsky.social!

See you all next year 😍
August 27, 2025 at 2:35 PM
Heading to Devcom/Gamescom next week with Beyond Extent! 🎮

Looking to connect with artists for educational collabs + explore future game dev opportunities.
Interested? DM me, let’s meet up!
August 14, 2025 at 8:23 PM
This weekend I presented my first ever public presentation on how to build new environments, and even with all the technical issues it was a lot of fun!

youtube.com/live/aMnboc0...

Thanks for everyone who was there, Excited to start building the next one now 😍
How to start a new environment art project
YouTube video by Beyond Extent
youtube.com
February 26, 2025 at 1:51 PM
Got invited to talk about my first ever experience in games, Planet Coaster! 😍

In 2016 I moved abroad and started my journey in the games industry, pretty fun to look back!

www.youtube.com/watch?v=195H...

Thanks Dan McCabe for hosting myself and Owen Westfield-Bell to talk about it!
Developer Tour: Planet Coaster
YouTube video by Dan McCabe
www.youtube.com
February 13, 2025 at 10:26 PM
Actually never used the material layering system in @unrealengine.bsky.social myself, so excited to learn more about it! 🌟
February 6, 2025 at 9:08 PM
Reposted by Timothy Dries
Loved doing these animations on little 'Steve' (STV)
Link to more images in replies
#StarCitizen
February 1, 2025 at 12:27 PM
Still figuring out the platform, might as well share some art (that's been pretty dormant for a while now 😴)
November 28, 2024 at 11:40 PM