timespacegeek.bsky.social
@timespacegeek.bsky.social
And a little animated EPS display! As well

#StarTrekOnline
June 10, 2025 at 10:51 PM
What's crazy is, we know from several TFOs that an auto-transport button and countdown timer is very doable. They could incorporate these already existing mechanics into the V-Rex spawn locations, so that everyone gets a chance to hop there. Add in a big Health Boost, problem solved.
June 7, 2025 at 10:50 PM
All in all, a general touch up of most of them would be greatly appreciated, because as it stands, most of them have at least a few problems - whether that's graphics issues, slow spawn rates, or dull play cycles. Tightening the screws would help the BZ/AZs live up to their potential (3/3)
June 7, 2025 at 10:48 PM
A lot of them can be too slow and grindy. If you're on a Fed device point on your own in Undine, a satellite point on Badlands, or a capture zone point on Dyson ground, you can be waiting entirely too long before enemies actually spawn to fight. Makes for a boring play cycle on those points. (2/3)
June 7, 2025 at 10:42 PM
In principle, I like them. Something a little different, some aspect of collaboration, but also some space to go solo if wanted.

In practice, a lot of them need some refinement. Nakura is full of graphic/texture problems. Dyson's T-Rex situation is a long standing complaint for players. (1/3)
June 7, 2025 at 10:38 PM