Timbit901
Timbit901
@timbit901.bsky.social
Splatana Main
Select-fire Stryfe owner
Modded Ender 3 V2 owner
Shodan Shito-ryu Itosu-Kai
Decav might swap to wiper to counterpick charger or another sword, range can switch to sblast ig, still weaknesses to long range and splat bombs. Should have strong midrange aoe pressure and not be weak to rushdown, suffering during lockout but doesnt really work without blaster so rip entry
June 23, 2025 at 12:38 AM
This comp is honestly really cool, the curling bombs and paint help the aggros move, simultaneously able to cover space and move forwards with glooga and crab, wiper helps deal with the long range weakness of having an edit vs a longer ranged anchor
June 23, 2025 at 12:12 AM
Not slosher?
June 13, 2025 at 2:01 PM
Vjet makes the least sense, as dart doesnt help any weaknesses of the weapon, and vac makes you drastically change positioning to get value
May 15, 2025 at 2:39 PM
Honestly both of those make sense? Cgoo gives mobility for taking charge shots and a hammer for when things get too close, and blob lets you combo your chip an enemy with two blobs and kill with dart, making your control much stronger, with kraken to protect close range.
May 15, 2025 at 2:37 PM
Recycle would cook with faster comps that only need a little bit of protection to move in... if it had a better shield
April 7, 2025 at 12:05 PM
Whoops i wasnt focusing. I meant cooler output.
March 24, 2025 at 6:23 PM
Do you think Zap has enough paint to work with faster comps? I kinda want to see ndapple wiper zap bp comps because the torpedoes counter the main weaknesses for bp and inkjet, and all the weapons are fairly self sufficient. The main weakness would definitely be midrange hitbox matchups tho.
March 24, 2025 at 2:33 PM
I hope i see recycle added to some wiper dapple comps, it's shield was already ok for hiding a shark push and the volume of shields and torpedoes would make approaches easier for already fast weapons. It would be cool to see a synapse henlo pickup try it.
March 13, 2025 at 3:10 PM
Bro why theres no way hammer is going to act as a special a support wants, and I can't see mini acting as a full aggro. Tbh im more excited for wiper comps but im a wiper player soooooo.....
March 13, 2025 at 4:57 AM
Wiper countera that comp so hard, especially with stamp buff
March 12, 2025 at 12:48 PM
Tbh I think that the dread would just slow the comp down and make it too teamwork reliant, having a more self sufficient weapon would make getting picks with the stamper much easier. It could be more difficult to play to high speed when weak to rushdown. Idk tho im def not a top player
January 6, 2025 at 10:51 PM
I feel like this would probably be better served with a dapple instead of the dread, torp would just be so good on this comp and zap alr only wants to be painting
January 6, 2025 at 7:01 PM
Ok that makes sense I don't have any experience but i figured it would be treated similar to vtri in s2 bc moat of its skill is fundamentals
October 21, 2024 at 12:57 PM
Tbh 52 should be higher purely because its easier to pick up as a pocket than other weapons. It really easily let glass cannons cover weaknesses imo
October 21, 2024 at 12:28 PM
I know its really weird *BUT* what if you ran h3 to fill the cooler and point sensor, letting you pick 3 midlines to fight the other stuff? h3 would prob be the least fun weapon ever, but i think that something like h3 cds range bucket could work.
October 16, 2024 at 1:24 AM
Tbh Slider isn't overtuned when when you compare it to strikes and the fact that you need to go in with slider
October 10, 2024 at 2:37 PM
Idea for an Ink Vac rework; vacuum is much faster to feel more responsive to player, but player dies if special is filled due to the container exploding. However, the player can voluntarily stop the special, which leaves about a second of lag before they can fire the shot. More fights, less cheese
September 26, 2024 at 6:59 PM