OEG|Timberly
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timberlyttv.bsky.social
OEG|Timberly
@timberlyttv.bsky.social
#ITWASWORTHIT
Amateur GGST Competitor/Commentator.
Local ABA/Sin enjoyer.
22 any/all >:3
im gonna cry
November 7, 2024 at 5:22 PM
are these "big boobs" in the room with us now
November 7, 2024 at 5:14 PM
the 5K is fine, the 4F active as hell 5P is fine, the 9F 6P is whatever, the low profile 2D can be dealt with, but a 5F low for NO FUCKING REASON is where i draw the line. Absolutely braindead asinine change that will never ever make sense in one hundred and ten years dude. God fucking dammit.
October 23, 2024 at 6:22 AM
Been a few days but i have more.
Sol
- why is his 2K 5 frames it literally makes no sense like seriously dude jesus fucking christ he didnt need this at all. ive talked to countless Sol players about this and literally every single one EVERY SINGLE ONE said he didnt need it. im so fucking mad dude
October 23, 2024 at 6:17 AM
Elphelt
- why is 2H only -4 these developers are fucking psychotic. make that shit -6 so it gets punished by most 2Ks if not spaced properly. In return, make it lose to 6Ps less often on startup, if not at all.
October 20, 2024 at 9:37 PM
Johnny
- how come when i deflect shield him he can almost always fly back across the screen and punish me before im actionable. why did you make his dash 15 frames what the fuck were you thinking ArcSys. shoot him.
October 20, 2024 at 8:39 PM
Slayer
- That damage is funny and all but lets just tone that shit down a bit ok.
- cS and fast buttons should never get crossed up by his dash through. If he left a ~7 frame gap he's gotta hold that.
- Make Masters Hammer just...not so annoying or something idk
- idk what else fuck this guy bro
October 20, 2024 at 4:55 PM
ABA
- Make 236S~6S Soft KD on a grounded hit (no more HKD off of 2P or spaced 2K)
- Don't lay a goddamn finger on 2P or 236K. Hold that clash cancel idgaf, map the FD Macro and get over it.
- Potentially rework Parry but not really necessary tbh. LK suggested letting her hold the Parry for longer
October 20, 2024 at 4:52 PM