I, a Japanese, undertand why the Ninjas speak Japanese and glad it, but I worry about almost all peoples who don't speak Japanase cannot understand the intention.
I, a Japanese, undertand why the Ninjas speak Japanese and glad it, but I worry about almost all peoples who don't speak Japanase cannot understand the intention.
solution: ???
The battle with Luka is pretty unaccountable. It seems that, sword attacks have no affect, bombs sometimes harm, arrows' hitboxes are left to somewhere invisibly. It's quite incomprehensible.
solution: ???
The battle with Luka is pretty unaccountable. It seems that, sword attacks have no affect, bombs sometimes harm, arrows' hitboxes are left to somewhere invisibly. It's quite incomprehensible.
solution: Walk into the next
When Bit Dashes into the next screen of Bit is shaked down from the cursor-plane after the flight scene, it will be rolled back to the start of the flight scene.
solution: Walk into the next
When Bit Dashes into the next screen of Bit is shaked down from the cursor-plane after the flight scene, it will be rolled back to the start of the flight scene.
solution: Don't resolve it, it's so fun
When Bit ride the cursor-plane at the boss scene of the Dark Mode level and move to backward, Bit will be able to fly in the previous screens with the cursor-plane. Because of so fun, I want you to leave it.
solution: Don't resolve it, it's so fun
When Bit ride the cursor-plane at the boss scene of the Dark Mode level and move to backward, Bit will be able to fly in the previous screens with the cursor-plane. Because of so fun, I want you to leave it.
solution: Restart via pause menu
Avoid Cars, Jump Hurdles, Goal Keeper, Whack-a-mole -- these 4 Micro Wares have issue that these will automaticaclly judge to "miss" in another session after once Bit makes mistake.
solution: Restart via pause menu
Avoid Cars, Jump Hurdles, Goal Keeper, Whack-a-mole -- these 4 Micro Wares have issue that these will automaticaclly judge to "miss" in another session after once Bit makes mistake.
solution: Not mind
When we back to the main menu via pause menu during the second visit to the 1st "The Chronicles of Luka" and choose play again, the save title is appeared "Kora". There is no matter to play the game.
solution: Not mind
When we back to the main menu via pause menu during the second visit to the 1st "The Chronicles of Luka" and choose play again, the save title is appeared "Kora". There is no matter to play the game.
solution: Ignore
Once Bit talk with the virus at the next of football pitch in the Dark Mode level, same talk will be repeated by going back from beside everytime though it is out of screen.
solution: Ignore
Once Bit talk with the virus at the next of football pitch in the Dark Mode level, same talk will be repeated by going back from beside everytime though it is out of screen.
solution: Go to the next before Luka
When Luka reach the next screen before Bit does at screens without any enemy in the 1st "The Chronicles of Luka", the game crashes. There is no probrems if any enemy exists.
solution: Go to the next before Luka
When Luka reach the next screen before Bit does at screens without any enemy in the 1st "The Chronicles of Luka", the game crashes. There is no probrems if any enemy exists.
solution: Ignore, or restart via pause menu
When Bit interact with the first messenger of the Dark Mode level, it appears empty textbox and sticks the game. However we can open pause menu so we can restart.
solution: Ignore, or restart via pause menu
When Bit interact with the first messenger of the Dark Mode level, it appears empty textbox and sticks the game. However we can open pause menu so we can restart.
solution: Via another bus stop
At the 3rd (4th) bus stop of the Bin level, when we open the bus route map, it appears Bit is at the 4th (3rd) bus stop. Of course if we try to the 3rd (4th) then go to Bit was.
solution: Via another bus stop
At the 3rd (4th) bus stop of the Bin level, when we open the bus route map, it appears Bit is at the 4th (3rd) bus stop. Of course if we try to the 3rd (4th) then go to Bit was.
solution: Go back once or pass through without view
When Bit released the 4 switches and enter the centre entrance at the "circuit ruin" before screen scroll is stabled, screen scroll is stuck in the next screen.
solution: Go back once or pass through without view
When Bit released the 4 switches and enter the centre entrance at the "circuit ruin" before screen scroll is stabled, screen scroll is stuck in the next screen.
solution: Don't do so
When we execute "Exit" of pause menu in the 3D platformer of the bin level, Bit will not be able to revisit there. Also, though we care it, it will be happened by the accidental crash.
solution: Don't do so
When we execute "Exit" of pause menu in the 3D platformer of the bin level, Bit will not be able to revisit there. Also, though we care it, it will be happened by the accidental crash.
solution: Restart via pause menu
When Bit falles out of bounds in the NeoGradeZ, the game sticks with noisy buzz. However we can open pause menu so we can restart.
solution: Restart via pause menu
When Bit falles out of bounds in the NeoGradeZ, the game sticks with noisy buzz. However we can open pause menu so we can restart.
solution: Reboot the application
When level transition is occured, thereafter the bus will not bring Bit correctly except a little case.
solution: Reboot the application
When level transition is occured, thereafter the bus will not bring Bit correctly except a little case.
solution: Don't do so
When Bit sit the bench with holding move button at fishing spot and press B at several seconds later, Bit fly away. Also, the fisherman's talks are automaticcaly skipped since when Bit die at fishing spot.
solution: Don't do so
When Bit sit the bench with holding move button at fishing spot and press B at several seconds later, Bit fly away. Also, the fisherman's talks are automaticcaly skipped since when Bit die at fishing spot.
solution: Restart via pause menu
When we execute "Exit" of pause menu during the 1st "super Kora's quest", Bit will stick. However we can open pause menu so we can restart.
solution: Restart via pause menu
When we execute "Exit" of pause menu during the 1st "super Kora's quest", Bit will stick. However we can open pause menu so we can restart.
solution: Adjust by each scenechange
When scenechanges have been happened, "Air Jumps" will be deactiveted. We have to adjust setting by each scenechange for reactivating it.
solution: Adjust by each scenechange
When scenechanges have been happened, "Air Jumps" will be deactiveted. We have to adjust setting by each scenechange for reactivating it.
... Ah, also, I have some issues still in ver. 1.1.0.3. Please fix when you feel like it.
... Ah, also, I have some issues still in ver. 1.1.0.3. Please fix when you feel like it.