Tigrik Gaming Studio
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tigrikgamingstudio.bsky.social
Tigrik Gaming Studio
@tigrikgamingstudio.bsky.social
On Day 3 of learning how to work with Unreal. Using the MMO Kit framework for MMORPG development, Hyper Games Landscape, Dash from Polygonflow, World Creator and Character Creator 4. Today was a slow day so only got weapons figured out. #indieDev
October 21, 2025 at 1:24 PM
I've been considering a shift to Unreal due to the latest Unity updates. This means either a lot of work or a complete redo of current assets. My main aim is to craft a game that everyone will love. Sorry for the quiet period; there was much to ponder. #GameDev #IndieGame
October 17, 2025 at 1:02 PM
As an indie developer, I've had to explore new options to keep my project moving. This means the process will take longer as I'm starting from scratch. I appreciate your patience and support through these challenges. #IndieDev #SoloDev #MadeWithUnity #MMORPG #MMODev #FantasyGame #Mythology
October 10, 2025 at 2:37 PM
Transitioning zones in indie game development is precise. As a solo developer of a Unity-based fantasy MMORPG, managing these details is challenging yet rewarding, enhancing the immersive mythology experience. Passion drives this journey. #IndieDev #SoloDev #MadeWithUnity #MMORPG #FantasyGame
September 24, 2025 at 12:20 PM
Exploring this MMORPG is epic. The mythology and fantasy bring my dwarf to life, and the thrilling landscapes are impressive, especially from a solo developer using Unity. The design boosts immersion, and I can't wait to uncover more secrets. #IndieDev #SoloDev #MadeWithUnity #ScreenshotSaturday
September 20, 2025 at 12:16 PM
Yesterday, we spent much of our time lowering the game's frame rate. After a breather, we turned our attention to refining the interiors of all "Commoner" residences. Currently, there's one design style, but we're planning to add more in the future. #GameDev #Unity3D
September 18, 2025 at 12:13 PM
Last night, I stayed up late working on my game, focusing on creating a "Noble" house and refining the time of day system. This morning, I recorded a dawn scene to showcase. It’s exciting to see the game come alive with these elements. #IndieDev #SoloDev #MadeWithUnity #MMORPG
September 18, 2025 at 12:06 PM
Yesterday, I focused on getting the City Gates to work properly. It's been challenging, but I got one side operational. My goal is to have them respond to someone walking up, not just open and close automatically. Today, I'll continue working on this. #IndieDev #SoloDev #MadeWithUnity #MMORPG
September 12, 2025 at 11:01 AM
I'm excited to automate gate operations today and enhance our game's experience by transforming house doors into transitions for interior scenes. #IndieDev #SoloDev #MadeWithUnity #MMORPG #MMODev #FantasyGame #Mythology
September 11, 2025 at 11:00 AM
The city is coming to life, with guards patrolling the streets and houses forming a vibrant environment. It's developing into a dynamic setting for players to explore. #IndieDev #SoloDev #MadeWithUnity #MMORPG #FantasyGame #Mythology
September 10, 2025 at 4:56 PM
The path from the village to the city is done. Now, we focus on animating the city gates, followed by expanding architecture in both areas with more buildings. #IndieDev #SoloDev #MadeWithUnity #MMORPG #MMODev #FantasyGame #Mythology
September 10, 2025 at 11:00 AM
We're also working on a fortified city equipped with gateways to other regions. A couple of these portals have already been established. #IndieDev #SoloDev #MadeWithUnity #MMORPG #MMODev #FantasyGame #Mythology
September 9, 2025 at 1:00 PM
As mentioned earlier, today's update focuses on our progress from yesterday. The initial area is shaping up nicely, with the foundation of the starting village now in place. #IndieDev #SoloDev #MadeWithUnity #MMORPG #MMODev #FantasyGame #Mythology
September 9, 2025 at 1:00 PM