Aliaksei Yaletski <Tiendil>
tiendil.bsky.social
Aliaksei Yaletski <Tiendil>
@tiendil.bsky.social
Indie game developer & hacker.
Blogging about gamedev, thinking, books: https://tiendil.org/
Spent a few days bolting an MCP server onto my blog.

Server address: tiendil.org/mcp/ (this link is for your AI application, such as ChatGPT).

Feel free to use it. I just haven't figured out what it's actually *for* yet :-D So I'd appreciate any feedback, ideas, etc.
November 18, 2025 at 10:21 PM
LLM agents are still unfit for real-world tasks

This week, I tested LLMs on real tasks from my day-to-day programming. Again.

tiendil.org/en/posts/llm...
LLM agents are still unfit for real-world tasks
Once again, I tried LLM agents on real, routine programming tasks — once again, they didn't help.
tiendil.org
November 8, 2025 at 3:08 PM
Engineering is closer to science than most think — and the gap is closing fast.

tiendil.org/en/posts/eng...
Vantage on management: Engineering is science is engineering
I'll demonstrate that engineering and science are conceptually close and increasingly converging, meaning they can borrow practices from each other.
tiendil.org
October 21, 2025 at 1:48 PM
Tags are the real source of power in Feeds Fun. They allow you to rank, filter, and sort news how you want, saving your time and energy. However, tagging is not as simple as it seems.

blog.feeds.fun/en/posts/why...
Why Feeds Fun normalizes tags — and how
How Feeds Fun normalizes tags and why it is important.
blog.feeds.fun
October 8, 2025 at 2:49 PM
We should pivot the basic concepts of management towards managing creative teams and, based on this new basis, form conceptually new sets of practices.

tiendil.org/en/posts/no-...
Vantage on management: No instructions for engineering
Engineers create novelty, so their work cannot be regulated by detailed instructions. What does this imply for managing engineering teams?
tiendil.org
September 25, 2025 at 1:19 PM
An example of the right use of generative graphics in game development: generating map images from ASCII graphics in roguelikes. blog.jeffschomay.com/rendering-a-...
Rendering a Game in Real-Time with AI
Discover the process of transforming an ASCII game into real-time AI-rendered graphics with fal.ai
blog.jeffschomay.com
August 30, 2025 at 10:04 AM
Second major OpenAI release in a row, I haven't been able to switch to their new models, and it's frustrating

www.reddit.com/r/ChatGPT/co...

#ChatGPT #OpenAI
From the ChatGPT community on Reddit: Second major OpenAI release in a row, I haven't been able to switch to their new models, and it's frustrating
Explore this post and more from the ChatGPT community
www.reddit.com
August 28, 2025 at 7:14 PM
Review of the nine top-rated management books I read for the last year.

tiendil.org/en/posts/van...
Vantage on management: What to read, when, and why
Review of top management books with commentary: what to read, when to read it, and why.
tiendil.org
August 26, 2025 at 6:55 AM
When everything is going well and you make another breakthrough, you don't cheat with the pictures.

tiendil.org/en/posts/gpt...
Summary of GPT-5 presentation without marketing pixie dust
Summary of GPT-5 presentation without marketing pixie dust — progress is slowing down.
tiendil.org
August 8, 2025 at 1:50 PM
Payment processors cancel games. Gamedev must unite and strike back.

tiendil.org/en/posts/pay...
Payment processors cancel games
Monopolists in the electronic payments market are canceling games they "don't like", and the top game stores fall in line without putting up a fight.
tiendil.org
July 28, 2025 at 11:07 AM
Let's delve deeper into one specific stage of the feedback loop — hypothesis synthesis — which often gets unjustifiably little attention.

tiendil.org/en/posts/hyp...
Vantage on management: Hypothesis testing loop
Optimally steer a product with the hypothesis testing cycle.
tiendil.org
July 26, 2025 at 10:30 AM
Let's follow a logical chain through increasingly holistic system-level viewpoints on the product and its management.

tiendil.org/en/posts/poi...
Vantage on management: Points of view on a product
We'll look at the product as a lasting entity, a chaotic system, an evolving organism.
tiendil.org
July 16, 2025 at 10:59 AM
Feeds Fun just crossed 200 ⭐ on GitHub! 🎉

An LLM-powered news reader with smart tag-based rules—built for myself, now shared with everyone. It slashes my news intake by about 90 %: from 1 000 + articles a day to 50-100 that truly matter.

Check it out ➜ github.com/Tiendil/feed...
GitHub - Tiendil/feeds.fun: News reader with tags, scoring, and AI
News reader with tags, scoring, and AI. Contribute to Tiendil/feeds.fun development by creating an account on GitHub.
github.com
July 15, 2025 at 11:00 AM
I briefly summarize the ideas from the scientific paper "On the roles of function and selection in evolving systems" for myself and, of course, for you.

tiendil.org/en/posts/on-...
On the roles of function and selection in evolving systems
A simplified summary of the article "On the roles of function and selection in evolving systems"
tiendil.org
July 2, 2025 at 10:21 AM
Finally, I’ve compiled my reading plans into a single Notion table and tagged each book.

Here it is: helpful-gourd-356.notion.site/Tiendil-s-bo...

Check it out if you’re hunting for fresh reads on gamedev, software development, complexity, or similar topics.
Tiendil’s books “to read” | Notion
Here is my list of books to read somewhere in the future. Or not to read — it is obviously bigger than my time capacity.
helpful-gourd-356.notion.site
June 26, 2025 at 6:09 AM
My friends and readers know that I often take sabbaticals.

They periodically ask me why I spend time on these adventures, what I do during them, where I get the money from, and so on.

Let's talk about it.

tiendil.org/en/posts/sab...
My sabbaticals
I discuss my personal experience of taking sabbaticals.
tiendil.org
June 19, 2025 at 12:42 PM
I prepared a roadmap for Feeds Fun: github.com/users/Tiendi...

I would greatly appreciate feedback on it. The dashboard is a GitHub project, so you can react to the tasks:

- Like to increase the priority of the task.
- Comment to help better understand your needs.
Feeds Fun long-term plans • Tiendil
Here, you'll find all significant features and improvements that we plan to implement in Feeds Fun.
github.com
June 10, 2025 at 5:09 PM
The creative director of Moon Studios (developer of Ori) shared on X (Twitter) some "sad" statistics about the revenue from a successful debut game by unnamed developers that sold two million copies.

This sparked a lot of thoughts.

tiendil.org/en/posts/har...
The harsh reality of gamedev — the real profit of a successful project
My comments on the income and expenses breakdown of a game sold 2 million copies.
tiendil.org
June 2, 2025 at 1:39 PM
Since Feeds Fun has been in production for a long time and provides some value to users, I decided to run a test ad campaign to gauge how viable monetization is in the project’s current form.

tiendil.org/en/posts/fee...
Feeds Fun: marketing test — or how I blew 650 euros
I ran a marketing test for Feeds Fun. Here are the results and conclusions.
tiendil.org
May 31, 2025 at 2:22 PM
Thinking through writing is the practice of translating one's own thoughts into written form to uncover gaps in reasoning and construct a clearer picture of the world.

It’s what I mostly do here on this blog — and, to the best of my ability, at work.

tiendil.org/en/posts/thi...
Thinking through writing
Thinking through writing is the practice of translating thoughts into written form to uncover gaps in reasoning and construct a clearer model of the world.
tiendil.org
May 27, 2025 at 4:57 PM
Saw this prompt:

```
Act as my personal strategic advisor with the following context:

- You have an IQ of 180...
```

Humanity doesn't know how a strategic advisor with an IQ of 180 thinks.

=> LLMs are biased towards the fictional behaviour.

=> The advices will be cool but inapplicable.
May 6, 2025 at 11:24 AM
This is a translation of my post from 2013 about quest generation for the now-stopped game "The Tale". I think it is still relevant, interesting, and could inspire other developers.

tiendil.org/en/posts/aut...

#gamedev #proceduralcontentgeneration #questgeneration
Generation of non-linear quests
Explained the generation of non-linear quests for the text multiplayer role-playing game "The Tale".
tiendil.org
April 21, 2025 at 3:02 PM
Last month, the Consumer Protection Cooperation Network, in coordination with the European Commission, released interesting guidelines on the implementation of in-game currencies.

tiendil.org/en/posts/eu-...

#gamedev #monetization #freetoplay #europe
Key principles on in-game virtual currencies in the EU
Review of guidelines for using in-game currencies in the European Union.
tiendil.org
April 7, 2025 at 11:20 AM
A lot of people come to my post about dungeon generation when looking for a lesson on designing a dungeon, not programming it. For a DnD session, for example.

To ensure no one feels left out, here are some recommendations on the topic.

tiendil.org/en/posts/how...
How to design a dungeon
Recommendations for creating game dungeons: how to look at a dungeon from a player's perspective, what to pay attention to when developing.
tiendil.org
March 5, 2025 at 1:52 PM