Thorsten Suckow-Homberg
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thorsten.suckow-homberg.de
Thorsten Suckow-Homberg
@thorsten.suckow-homberg.de
Full Stack Web Dev by day - C++, affine transforms and game dev by night. Building clarity with code, proofs & plots.

https://thorsten.suckow-homberg.de | https://garagecraft.games | @garagecraft.games
From #Camera- to #Clip-Space, to #NDCs and z-Fighting - the latest article in my series examining the mathematical underpinnings of the #OpenGL rendering pipeline focuses on projection matrices.

thorsten.suckow-homberg.de/docs/article...

#LinearAlgebra #Math #gamedev #indiedev #indiegames
September 17, 2025 at 10:21 AM
M*R local-space vs. R*M world-space - I'm breaking down #matrix composition for rotating objects around external/local origins, using active and passive transformation.

thorsten.suckow-homberg.de/docs/article...

#gamedev #computergraphics #linearalgebra #indiedev #indiegame #3dgraphics #math
September 2, 2025 at 8:53 AM