(Text: “Subscribe to the loan for the Royal Outerworld Expedition”)
(Text: “Subscribe to the loan for the Royal Outerworld Expedition”)
Provisional art for a 1918 italian propaganda poster from "Orcs VS Arditi", our second official T&B rpg project!
Provisional art for a 1918 italian propaganda poster from "Orcs VS Arditi", our second official T&B rpg project!
Some (provisional) art for my future RPG "ORCHI contro ARDITI" ("Orcs vs Arditi").
Some (provisional) art for my future RPG "ORCHI contro ARDITI" ("Orcs vs Arditi").
I grew up in radioactive ash, playing with puppies with more or less scales on them.
Humans built us homes, fed us and defended us.
What do you think Rome is to me?
The same thing it is to you, soft-skin: all I have left.
Home.”
From my 2nd published RPG: "Augusta Universalis"
I grew up in radioactive ash, playing with puppies with more or less scales on them.
Humans built us homes, fed us and defended us.
What do you think Rome is to me?
The same thing it is to you, soft-skin: all I have left.
Home.”
From my 2nd published RPG: "Augusta Universalis"
Playing with honesty and respect is the most distinctive sign of someone who has solved, within themselves, what their game is exploring. Strength rests in empathy.
#playfair #bekind #PlayStrong
Playing with honesty and respect is the most distinctive sign of someone who has solved, within themselves, what their game is exploring. Strength rests in empathy.
#playfair #bekind #PlayStrong
The alpha test of the "Final Night - The Prince is Dead" project begins today: a party roleplaying game inspired by Vampire: The Masquerade, a deep hack of "The King is Dead" with card driven mechanics pushing intrigue, conspiracy, politics and dark passions.
The alpha test of the "Final Night - The Prince is Dead" project begins today: a party roleplaying game inspired by Vampire: The Masquerade, a deep hack of "The King is Dead" with card driven mechanics pushing intrigue, conspiracy, politics and dark passions.
A work that seeks value, the fatal exchange of glances, a lethal combination of perfect mechanics and perfect setting.
"The King is Dead" by Vincent & Meguey Baker is IMHO the current pinnacle of game design: a title with a unique bloodlike flavor.
A work that seeks value, the fatal exchange of glances, a lethal combination of perfect mechanics and perfect setting.
"The King is Dead" by Vincent & Meguey Baker is IMHO the current pinnacle of game design: a title with a unique bloodlike flavor.