Thom Tenery
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thomtenery.bsky.social
Thom Tenery
@thomtenery.bsky.social
Art Director. Concept Artist. TRON: (Ares) Ascension, Rogue One, Solo, Star Wars: Force Awakens, Oblivion, iD Software, WOTC/D&D, NatGeo, TOR/Orbit

ADG Local 800
www.thomlab.com
Concept art from my time on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney.
October 28, 2025 at 2:20 PM
I spent 6 months on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney. It took more than 10 years for it to evolve into TRON: ARES ....
October 22, 2025 at 5:45 PM
Concept art for Solo: A Star Wars Story. Mimban - trench warfare, ultra-tanks, slave Wookies, desolate vistas - the horrors of war in one dark sequence. We were riffing on historical WW1 photography for this location.
September 18, 2025 at 5:19 PM
Mega-Cenotes and paddlewheel boats on Gangster Planet, aka ‘Crime Island’ for Star Wars: Solo. We explored every Western trope we could think of for this film. These didn't fly, but I always liked the Apocalypse Now vibe.
September 15, 2025 at 2:14 PM
Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout. I always liked how 'quiet' these felt. There was strong support from Doug Chiang (PD) and Gareth Edwards for working that way - a very vibes-forward attitude to concept art on that film.
September 4, 2025 at 4:15 PM
Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist. I remember the crew at ILMxLAB were walking around on top of my train on a virtual stage planning action for scenes as quickly as I could hand off concept models. That use of VR was new-ish tech at the time (2015).
July 8, 2025 at 6:43 PM
Concept Design for Kylo Ren’s Command Shuttle, aka JKShuttle (Jedi Killer), from Star Wars: Episode VII The Force Awakens - From 3d sketch to final. We spent about a month designing this one. I think it was one of the first approved designs for the film.
June 18, 2025 at 4:43 PM
Andor is a gift. I still can’t believe it got made. Here’s more of my Rogue One concept art - the Occupation of Jedha. Reality continues to be stranger and more cruel than fiction.
June 11, 2025 at 4:31 PM
Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One. I think this made the screen mostly intact. I’d forgotten this set was code-named the “White House” during preproduction. That’s giving this 10 yr old work new resonance for me given current events.
June 5, 2025 at 5:59 PM
Concept Art and process work for Rogue One. I worked on this sequence from early concept art to the set build - based (very) loosely around a Ralph McQuarrie sketch from the original trilogy. This shot was so spot-on the concept art that I remember gasping audibly during the screening.
June 3, 2025 at 7:50 PM
My design for the TIE Striker from Rogue One. Gareth Edwards asked for an atmospheric TIE for the Scarif assault. I always preferred the compact variant (3) but still really like this 'long-pill' that we put in the film. ILM absolutely nailed it with a completely faithful realization of the design.
May 1, 2025 at 3:52 PM
Early concept designs for Jyn's Ship from Rogue One. Jyn's Ship was an art department-wide development effort. It was a career highlight working with a legendary team on the most significant movie-world of my youth. Find much more on the development of Jyn's ship in The Art of Rogue One art book.
April 29, 2025 at 6:25 PM
Keys to December. I was reading a lot of Zelazny at the time. I think this was for ImagineFX magazine (2013?) - not certain about that, it's been too long.
December 3, 2024 at 7:40 PM
The Bronze Road. another old one. i've always been annoyed by the scale problems with this one, but whatever.
November 20, 2024 at 4:54 PM
Me in my Echo Chamber
November 20, 2024 at 4:09 AM
On this bandwagon I guess. If you see this, post a monster!
November 18, 2024 at 8:47 PM
crop of a piece for a book called BLAST (2012). there's something vaguely steampunk about it aesthetically although i never really subscribed to the genre. maybe it's the dystopic carnival atmosphere, idk.
November 15, 2024 at 5:27 PM
Vertical Worlds - very old work for various publications.
November 14, 2024 at 5:44 PM
work done years ago for D&D 5e. 'Temple of Umberlee'.
not sure where WOTC published this.
November 13, 2024 at 6:22 PM
work done years ago for D&D 5e
November 12, 2024 at 8:47 PM
October 17, 2024 at 3:37 AM
From the before times
November 21, 2023 at 5:17 AM