* Passionate Video Game Fan
* Love to Talk About Gaming
* Magic: The Gathering
* Zelda & Xenoblade Fanboy
* Musician
* Positive Vibes to All
* Professional Slacker
#ThankYouCena
#ThankYouCena
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.