Thomas Kole
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thomaskole.bsky.social
Thomas Kole
@thomaskole.bsky.social
Technical Artist from the Netherlands. Blender, realtime stuff, open-source, etc.

tenochtitlan.thomaskole.nl
First Person Tenochtitlan
Sometimes I forget that Walk/Fly navigation exists in Blender. Obviously the scene is not meant to be seen like this, but, why not?

#b3d #tenochtitlan #retratodetenochtitlan
November 11, 2025 at 7:49 PM
November 9, 2025 at 9:07 PM
The Blender file of the 3D viewer of Tenochtitlan is released. You can download it from the main website.

It's like a digital twin, made for tinkering. It has a lighting and material setup to get you started. It renders in both Cycles and EEVEE

retratodetenochtitlan.mx

#b3d #tenochtitlan #threejs
November 9, 2025 at 8:57 PM
Capturing a 3D Scene in Blender, step-by-step, for the Portrait of Tenochtitlan 3D viewer. The presentation is up on youtube!

#tenochtitlan #threejs
November 7, 2025 at 3:34 PM
CDMX & Tenochtitlan: ¡Explora ambas ciudades! El visualizador 3D interactivo está en línea ahora mismo
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CDMX & Tenochtitlan: Explore both cities! The interactive 3D viewer is online right now

#tenochtitlan #b3d #threejs #cdmx
October 25, 2025 at 2:46 AM
I had a great time releasing this at the Centro de Cultura Digital in Mexico City yesterday. Thank you all that could attend!
October 23, 2025 at 4:50 PM
Finishing touches, Wednesday fast approaching...
#tenochtitlan #retratodetenochtitlan #cdmx
October 20, 2025 at 5:46 PM
What a gorgeous and clear day today in Mexico City, this view makes me so happy.
October 20, 2025 at 1:20 AM
One more week! Wed. 22nd of October, 18:00, @CCDmx!
I'll be launching my 3D interactive viewer of #Tenochtitlan. See you there :)
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¡Una semana más! Miércoles 22 de octubre, 18 h, Centro de Cultura Digital CDMX. Lanzaré mi visor interactivo 3D de Tenochtitlán. ¡Nos vemos ahí! :)
October 15, 2025 at 10:30 PM
October 10, 2025 at 6:42 PM
Launch: 22nd of October, 18:00, at the Centro de Cultura Digital, CDMX. Don't forget to sign up at the eventbrite on the poster!
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Lanzamiento: 22 de octubre, 18 h, en el Centro de Cultura Digital. Entrada libre. ¡No olvides registrarte en el eventbrite que aparece en el flyer!

#tenochtitlan #b3d
October 10, 2025 at 2:36 PM
This has been in the making for a while, and it's coming soon:

An interactive 3D viewer for my virtual reconstruction of Tenochtitlan, right in your browser.

More details to follow. Stay tuned!

#tenochtitlan #blender #threejs
October 5, 2025 at 7:22 PM
I'm working on something, and it's almost done. More soon :)

#tenochtitlan #webgl #blender #b3d
September 14, 2025 at 5:04 PM
I will never not enjoy the wildly inaccurate battery level estimations of my laptop
September 12, 2025 at 1:49 PM
Wait till you hear about _harden normal_
February 14, 2025 at 10:26 AM
Classic heightmap painting (in Gimp), displacing, wrapping.
January 26, 2025 at 3:13 PM
By offsetting the rough wood normal map per carve layer, a lot of depth is added.
January 26, 2025 at 3:09 PM
Fictional Huehuetl model in Blender. #b3d #aztec #huehuetl
January 26, 2025 at 2:48 PM
Mexico City is currently blessed with beautiful snow capped Popocatepetl and Iztaccihuatl. Snow occurred in Tenochtitlan, and there's even a record of a proper blizzard. #cdmx #nieve #tenochtitlan
January 14, 2025 at 6:34 PM
Of course I had to go see it. Very cool that a movie made with @blender3d.bsky.social, is playing in my local theater. Congrats Flow people!
January 14, 2025 at 4:34 PM
Two masks: large-scale curvature and small-scale edges. Both populated via Geometry Nodes. And wireframe.
December 22, 2024 at 9:47 PM
basecolor and... whatever this is (dirt from accumulation and deposition, it's applied subtly)
December 22, 2024 at 9:45 PM
White / Black. Notice the chipped normals near the edges (might require some zooming)
December 22, 2024 at 9:43 PM
Mostly procedural weathering in Blender / Cycles. Dirt accumulates in corners, edges of stucco are chipped. Rain leaves streaks across the vertical surfaces, and puddles in the floor. Everything is driven via Geometry Nodes #b3d #blender #aztec
December 22, 2024 at 9:41 PM
That big plotter has always been a bit wobbly as the arm is just quite big, but still the precision is quite nice

Plus you can use weird pens to give you effects you just don't get from a printer, or special paper.
December 15, 2024 at 5:51 PM