Thomas Brandstetter
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thomasbrandstetter.bsky.social
Thomas Brandstetter
@thomasbrandstetter.bsky.social
Miniature wargames, role-playing games, boardgames, game studies, game design, history. He/Him.
Checking the material I just realised that the main problem is my crappy lighting - maybe I have to reshoot everything... 😕 Do you have any hints on how to arrange the lights or even which kind to use?
November 15, 2025 at 12:30 PM
Poor guy has guns instead of hands and therefore can't get up on his own. There is a life lesson in there somewhere...
November 10, 2025 at 1:12 PM
But it looks magnificent! Also, bumping to #navalwargaming
November 10, 2025 at 12:48 PM
That looks very cool. Is the game good?
November 8, 2025 at 7:53 PM
Thank you! They will be available as a pdf via Ganesha Games or as a printed book via Amazon.
October 26, 2025 at 4:16 PM
Thank you for the kind words!
October 26, 2025 at 11:27 AM
When compared to historical results in early 1941, this was actually a good show by the Royal Navy, who had great difficulties in catching and sinking E-boats at that time. The campaign works well and shows the frustrations of shepherding a convoy through what was called E-boat Alley. 3/3
October 26, 2025 at 9:23 AM
During the course of the night, 11 E-boats attacked in several waves. One was scuttled by its own crew after critical hits immobilized it and two were sunk, both by the gallant HMS Guillemot. 5 were battered but able to return to base. 2/3
October 26, 2025 at 9:23 AM
The SS Queensland, one of the convoy's largest ships, is torpedoed and sunk. At least the escorts heavily damaged and drove off four boats. But the night is still young, the moon is bright and the escort commander fears that more is yet to come... 2/2
October 25, 2025 at 10:27 AM
I got Harpoon after I saw The Hunt for the Red October in the cinema. It turned out to be much too complicated and crunchy for us, though. The first naval wargame I regularly played was GW's Man o'War, and I still prefer simpler, quick-play rules.
October 17, 2025 at 6:48 PM
In my game, this is exactly what happened: Due to the high speed of the Italian cruiser (represented as a high Q value in this game), the British torpedoes that could be launched didn't hit. One MTB was destroyed and another was heavily damaged. Very quick and fun scenario! #navalwargaming
October 11, 2025 at 8:33 AM
To be honest, the French didn't always use assault columns, that's also a cliché. Especially at the scale depicted in SP, the Austrians were often out-skirmished by the French, so you might give the French more skirmishers or decrease the quality (or leadership) of the Austrian skirmishers.
October 8, 2025 at 6:54 AM
Thank you!
October 5, 2025 at 11:11 AM
Good luck! Looking forward to reading your report. And bumping to #navalwargaming
October 1, 2025 at 6:51 PM
... but a fun game with @battlebrushstudios.bsky.social! I hope to wrap up the rules and submit them to Andrea next week. It will then depend on his schedule how fast the book will be finished.
September 26, 2025 at 6:10 PM