Thinkofname
thinkof.name
Thinkofname
@thinkof.name
Played around with making a water shader and geonodes for the rocks on the npr-prototype branch. I think the look of the water needs some work but its been fun to play around. #blender
April 20, 2025 at 8:25 PM
With all the Spyro lately seems like a good time to post this. Don't think bunkmates have wings but stapled some on anyway 🙂
Audio from Spyro 1's title screen. #NuclearFallArt #blender
March 29, 2025 at 12:35 PM
Been reworking the last animation trying to clean it up and see if I could improve it. Changed the lighting, fixed the compositing breaking the background and outlines, added physics and reworked the rig a bit. #blender
March 13, 2025 at 6:40 PM
Been messing around with using shaders to create eyes, no textures and using a parallax to fake some depth. I like the result but the nodes behind this are pretty messy ha, maybe I'll find a better way to do this after some more poking. Hopefully looks good in motion too. #blender
March 5, 2025 at 9:00 PM
Gave animation a try this week, followed some tutorials and gave some modifiers a go. This is the result so far, its still pretty stiff and the timing needs some work but its better than what i've managed in the past so progress! #NuclearFallArt #blender
February 23, 2025 at 11:13 PM
Been spending my free time the last few months learning Blender again. Decided to practice by attempting to create a model based on Vivi. Still needs a lot of work and I need to learn how to animate still but progress! #NuclearFallArt
February 15, 2025 at 11:22 PM