TheWalshinator | VTuber
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thewalshinator.bsky.social
TheWalshinator | VTuber
@thewalshinator.bsky.social
Pseudo-Divine Entity representing an Aspect of Chaos. You may call me Walsh if you prefer. Don’t get too close though… unless you wish to lose your sanity.
October 5, 2025 at 10:51 AM
Two items completed, the HORNET SuperCam and the trusty flashlight for navigating dark places

#Blender3D #gamedev #horror
October 5, 2025 at 10:50 AM
Texturing progress on the game asset, been using Substance Painter for the first time. Still some more work to be done before it can be called complete but getting there.

#Substance3DPainter #gamedev #horror
September 21, 2025 at 3:56 PM
Initial texture baking test on the low-poly model for the camcorder. Some minor flaws here and there but nothing that can't be fixed.

#Blender3D #gamedev #horror
September 18, 2025 at 3:45 PM
Working on the retopology for the HORNET SuperCam

#Blender3D #gamedev #horror
September 11, 2025 at 2:34 PM
Switching it up a bit with some work on the Walshinator Alter model.

#Blender3D
September 7, 2025 at 3:19 PM
High-poly model pretty much done, including a preview of the battery. Next up will be working on the actual game asset and then the textures.

#Blender3D #gamedev #horror
August 30, 2025 at 2:47 PM
Focused on the detailing on the bottom and did a bit more of the hand strap, which is probably going to be the most complex part for me to get right aside from the lens.

#Blender3D #gamedev #horror
August 28, 2025 at 3:00 PM
Added some more details to the hard drive side and made a start on the hand strap, wouldn't want to accidentally drop it now.

#Blender3D #gamedev #horror
August 20, 2025 at 2:48 PM
Drawing closer to completion of the high-poly model. Got some more work to do on the hard drive side and underside (including the hand strap), then should be good to make a start on the actual game asset.

#Blender3D #gamedev #horror
August 18, 2025 at 3:27 PM
August 18, 2025 at 4:39 AM
Last progress screenshots before bedge
August 17, 2025 at 3:50 PM
Made some more progress on the high-poly model for the HORNET SuperCam today. Slow-going but definitely satisfying seeing it come together ☺️

#Blender3D #gamedev #horror
August 17, 2025 at 10:00 AM
High-poly model for the HORNET SuperCam is coming along nicely, having a physical reference definitely helps with replicating some of the smaller details.

#Blender3D #gamedev #horror
August 16, 2025 at 8:54 AM
Since I seem to be on the grind with revisiting old models and finishing them up, did a blockout of the main body for the camcorder model to use as a point of reference for making the high-poly meshes.

#Blender3D #gamedev #horror
August 10, 2025 at 8:32 AM
Keeper's mask is completed. Added some weathering and scratches, also made some straps for securing it to his face. Will start working on the wearer himself Soon™

#Blender3D #horror
August 10, 2025 at 8:21 AM
Models for both forms of the Black Tree completed. Main inspirations when coming up with the design were Slender Man and Groot.

#Blender3D #Horror
August 7, 2025 at 2:38 PM
A mask which will be worn by one of the followers of the Black Tree. Intended to evoke the classic Jason Voorhees mask with a bit of a twist: a crooked smile has been carved out of its surface.
Just needs is a bit of weathering and it can be called done.

#Blender3D #horror
August 7, 2025 at 1:00 PM
Welp, it's official. Here are my thoughts and final decision on future content.
March 29, 2025 at 6:14 AM
666 hours of pure chaos 🤣

#lethalcompany
March 13, 2025 at 11:05 PM
I love making characters, both 2D drawings/digital painting and 3D modelling (including my own Vtuber model).

Working on-and-off with a personal horror game project (ALWAYS HUNTING), in which I’m hoping to bring some more of my characters to life.
January 30, 2025 at 3:26 AM
Made some smol fixes to the render, also did an EEVEE version with Raytracing for those interested.
Brick details look a bit better in the EEVEE render but the shadows aren't as good imo.

#Blender3D #Renders
January 19, 2025 at 1:58 AM
Aftermath

"Why... why did they all have to kill each other? It's madness, and I couldn't do a fucking thing to stop it!"

#Blender3D #rendering
January 15, 2025 at 9:46 AM
More stuff
January 5, 2025 at 1:26 PM
Took a trip down memory lane, dug up some old ALWAYS HUNTING stuff.
More details on each in ALT text/descriptions.
#Blender3D #Horror
January 5, 2025 at 1:23 PM