The VFX Sandbox
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thevfxsandbox.bsky.social
The VFX Sandbox
@thevfxsandbox.bsky.social
I'm a VFX artist and I started this project for the purpose of creating Educational content for VFX creation in Unreal Engine.
Hello Everyone, Big news: I’m finally revealing more about The VFX Sandbox project 🚀💥

I've posted a detailed explanation on artstation blog about my motivations and the goal of the project ✨

Here is the link:
www.artstation.com/blogs/tl_f/o...

#TheVFXSandbox #RealtimeVFX #UE5
September 14, 2025 at 8:32 PM
September 8, 2025 at 1:25 AM
Hello fellow VFX Artists👋
I hope you had a very productive weekend!🌞

I was reverse engineering a famous effect this weekend. learning new techniques.🛠️

It's been a lot of P̵a̵i̵n̵ Fun to work with Houdini again!

Here's the breakdown 👇

#RealtimeVFX #VFX #UE5
September 8, 2025 at 1:25 AM
- One trick that I liked using is done in Substance designer to make this glitch animation,Here is the animated version of the skull I used and the Material breakdown on how to achieve it. 🛠️ - Breakdown below -
August 31, 2025 at 8:25 PM
Last repost before revealing brand new content! 😎

This effect was based on working with splitting color channels, 🔴🟢🔵 a.k.a chromatic aberration. I learnt a lot of tricks around this thematic and I'm planning to show all of them in the future!

#RealtimeVFX #UE5
August 31, 2025 at 8:25 PM
Extra: Originally I wanted this project to go bigger and have some French team references 🇫🇷✨, but in the end I didn't find anyone among my friends who had the time to work on it with me.

Thanks for reading and Cocorico! 🐓
August 25, 2025 at 12:35 AM
1: Without the emissive panels -> it's mostly used to hide the sharp transition. 👀
August 25, 2025 at 12:35 AM
This weekend I've been cooking a small project 🧑‍🍳🍳!

I found inspiration from Rematch and I'm trying to reproduce their masking effect with stencils and a custom depth map. It can get very messy as it's a lot of tick boxes, but here is a breakdown 🤌.

#RealtimeVFX #VFX #Rematch #UE5
August 25, 2025 at 12:35 AM
5. Cube Array gives a nice layering to the scan deployment.
It is a cube with only the extruded edges remaining. For the spawning, it's a simple logic of adding an offset for each index and then apply that same principle to also build height. It's the same logic as a flip-book.
August 22, 2025 at 2:23 PM
1. I used a custom HLSL to distribute to the targets evenly based on their particle index. It's very efficient for portfolio and prototyping ----- 👇code below👇 ------ .
August 22, 2025 at 2:23 PM
☀️It's the weekend ☀️!

I'm gonna share with you some secrets about this scan effect I made a couple of month ago down this Thread 📍

In the meantime I wish you a great weekend!
August 22, 2025 at 2:23 PM
✨Happy Monday!✨ Today’s a big day for me and my project. I'll announce what it’s all about on September 21st 🔥
In the meantime, I’ll be reposting some of my personal previous work.
#RealTimeVFX #UE5 #VFX
August 18, 2025 at 11:45 AM