Fumu
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therealfumu.bsky.social
Fumu
@therealfumu.bsky.social
Avid video game enjoyer, art hobbyist, corgi dad, and husband. Here for a good time. He/Him
Definitely unintentional on the conquistador look! This was based on armor I found in heroforge for the reference that looked neat, but I did like how it ended up looking overall. Maybe this fella will see some play, thought the idea of support archer was a neat concept.
November 7, 2025 at 7:23 PM
I don't have art for this fella, but I did get to play a mastermind rogue in PFS I built a long time ago who was inspired by the ability to be trained in every skill +1 extra Lore at level 1.

Built the story that he's just a pompous know-it-all who happens to know where to hit.
November 7, 2025 at 4:42 PM
Love the idea! I might snag some society proficiency down the road, though my -1 to INT ain't helping much😅

I've had some fun with untrained demoralizes. In canon, Cactuar is armed with a sharpie and draws angry eyebrows for the check. He fails it every time and I wouldn't have it any other way.
November 7, 2025 at 4:38 PM
I had one fighter concept that I considered for a game, but ultimately went with another choice. Goblin Fighter with Cavalier FA. I was inspired mostly by the feat that they could ride wolves, and the AP this character was being considered for would have let me shoot from wolf-back in the dungeons.
November 7, 2025 at 4:33 PM
For Pathfinder Society, I play a Cactus Leshy monk named Cactuar. Lvl 4 atm.

He's nonverbal, which challenges me to do more describing of actions instead of say them outright. I was inspired by finding a mini for him. I try to make his feat selections based on cactuars from the Final Fantasy games.
November 7, 2025 at 4:26 PM
All around good game, had my complaints, but excited to play Veilguard when I can! The final DLC really sets up the story for the next game and I think that's neat.
October 30, 2025 at 5:01 PM
But experiencing and observing the artwork for this game was a vibe. Loved the maps and the final artwork. The loose, get-the-idea-down did the job well, and i dunno, made me happy to see that in a final product? sounds weird but it just spoke to me a bit. The tarot cards were neat, too.
October 30, 2025 at 5:01 PM
I'd be curious about another playthrough eventually, the 100% on this one seems a bit daunting, but would be curious about an elven playthrough based on the story.

Rogue was fun, mages were okay, but honestly I feel like warrior would be the next one for me? We'll see.
October 30, 2025 at 5:01 PM
Wasn't super big on the companions in this one, and honestly kinda bummed Varric came back as a companion? I don't mind the repeating characters showing, but as a companion for the second time just was odd to me. I don't mind him as a character, just struck me as weird.
October 30, 2025 at 5:01 PM
Lot of side quests in this, and a ton of collectibles in the game. Was a little frustrated to see all the collectibles had an associated achievement, so some of them felt like a waste to worry about. The mechanics were too MMO-like, and seeing a multiplayer was weird.
October 30, 2025 at 5:01 PM
Gonna probably put it on my list to revisit his token artwork and re-do it. I wanted more gold rendering in there but ran out of time to learn it before his first session. We'll add some fun stuff on there later, hopefully.
October 27, 2025 at 8:13 PM
I really like how this one turned out! I'm noticing the Glaze a bit more on this one...just did the default settings!

The concept of this character was up against many other really fun sounding builds, but I'm looking forward to playing him tonight. Hoping to have some fun!
October 27, 2025 at 8:13 PM
Congratulations!!
October 21, 2025 at 10:20 PM
I really like how some of these turned out. Some of them could use some work, but the art motivation tank ran a little dry. If I decide to do more of these, I might give some of my PFS characters some love or something. We'll see what the muse says.
October 20, 2025 at 2:12 PM