Not only that, there was a PR: github.com/godotengine/...
We are kind of half way there. But also kind of stuck there.
Not only that, there was a PR: github.com/godotengine/...
We are kind of half way there. But also kind of stuck there.
Similar:
- sfbgames.itch.io/chiptone
- www.leshylabs.com/apps/sfMaker/
- www.bfxr.net
Similar:
- sfbgames.itch.io/chiptone
- www.leshylabs.com/apps/sfMaker/
- www.bfxr.net
I made a CLI tool (in python) that can read the project and generate a dependency graph.
The good: it has a query language so I can ask like "dependencies of A that B don't depend on"
The bad: I tried making an UI for it, and it is trash.
I'll take your post as inspiration to improve it.
I made a CLI tool (in python) that can read the project and generate a dependency graph.
The good: it has a query language so I can ask like "dependencies of A that B don't depend on"
The bad: I tried making an UI for it, and it is trash.
I'll take your post as inspiration to improve it.
She had ~540 in PS1. See: www.halloweencostumes.com/blog/p-468-t... & www.ign.com/articles/200...
The 230 figure wasn't final. See: archive.org/details/lara... (pic)
She had ~540 in PS1. See: www.halloweencostumes.com/blog/p-468-t... & www.ign.com/articles/200...
The 230 figure wasn't final. See: archive.org/details/lara... (pic)
I can get some nice texture packs, including noise and gradients, even CC0, elsewhere.
Plus you have patterns and particles packs.
That leaves me wanting more fancy ones. Like Pokémon style transitions. Yet, is that essential? Idk.
I can get some nice texture packs, including noise and gradients, even CC0, elsewhere.
Plus you have patterns and particles packs.
That leaves me wanting more fancy ones. Like Pokémon style transitions. Yet, is that essential? Idk.
The engine doesn't push GIF or PNG to video memory, it process it to something more convenient for the GPU.
I say this because on some other social network people were insisting that GIF was better because it was marginally smaller.
The engine doesn't push GIF or PNG to video memory, it process it to something more convenient for the GPU.
I say this because on some other social network people were insisting that GIF was better because it was marginally smaller.
E.g. If a wall is in the hitbox, the wall is hit. Have sound and particle effects.
Thus: what can hit (weapon, explosion, etc) has hitbox. What can takes damage has hurtbox. When they overlap, send damage.
E.g. If a wall is in the hitbox, the wall is hit. Have sound and particle effects.
Thus: what can hit (weapon, explosion, etc) has hitbox. What can takes damage has hurtbox. When they overlap, send damage.