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I guess though there's definitely some laser-focused RPGs out there that are just that, especially when they have a niche theme.
I guess though there's definitely some laser-focused RPGs out there that are just that, especially when they have a niche theme.
But everything else? All the other rules I don't bother as a player? Super tough to push through!
What about you, @arrowland.bsky.social ?
But everything else? All the other rules I don't bother as a player? Super tough to push through!
What about you, @arrowland.bsky.social ?
Sometimes the teamwork made sense- other times it was very jarring. So a hit or miss situation tbh.
Sometimes the teamwork made sense- other times it was very jarring. So a hit or miss situation tbh.
So how does momentum work? I immediately thought of Conan 2d20
So how does momentum work? I immediately thought of Conan 2d20
I was ok with aspects actually, the constant trading of Fate points was what irked me after a while. Felt too transactional instead of organically diegetic.
I was ok with aspects actually, the constant trading of Fate points was what irked me after a while. Felt too transactional instead of organically diegetic.
We need more people to experiment with new games!
We need more people to experiment with new games!
While Star*Drive is a bit... lackluster, Dark Matter was so amazing that my current Urban Fantasy Playtest is inspired by it.
Ah, that Hoffman Institute...
While Star*Drive is a bit... lackluster, Dark Matter was so amazing that my current Urban Fantasy Playtest is inspired by it.
Ah, that Hoffman Institute...
The first one though... doesn't make sense. If optimizing is a problem, then why throttle information (impossible on the internet!) instead of fixing said problem?
The first one though... doesn't make sense. If optimizing is a problem, then why throttle information (impossible on the internet!) instead of fixing said problem?
So yes, I wholeheartedly agree with this!
So yes, I wholeheartedly agree with this!
That does sound quite onerous. I assume it's one of those games where you only draw a card for whenever it's absolutely crucial, and the rest is adjudicated by static values and/or GM fiat. Otherwise it would grow tedious very fast (I remember Castle Falkenstein!)
That does sound quite onerous. I assume it's one of those games where you only draw a card for whenever it's absolutely crucial, and the rest is adjudicated by static values and/or GM fiat. Otherwise it would grow tedious very fast (I remember Castle Falkenstein!)
Thank you so much for explaining!
Thank you so much for explaining!