TheNomCognom
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thenomcognom.bsky.social
TheNomCognom
@thenomcognom.bsky.social
No one making some unwanted noise, but who doesn't. This is internet. SGDK because yes. Viva el punk. Create. Life is but a dream...

https://youtube.com/@thenomcognom?si=unLNzX5mzKFLs3Yq

Also on tuiter
#SGDK more stress test, it seems it can handle what i want to achieve. its ok, there's a little slowdown but once i simplify assets-smaller tilesets-i hope will disappear... but if not, i'm almost happy. Also perspective should be adjusted for the assets, in fact y position is not right.
October 8, 2025 at 11:55 AM
#SGDK coming back to my project. some refactor. and DMA war XD i guess i have all in place to start again despite the glitches, that are mostly my pixelart habilites
October 7, 2025 at 3:03 AM
#SGDK an update with the new automated way to produce wall assets(the manual way was a hell)and an old song joined with pal change for the center bg (its the same bg used for both up and down walls but different pal -scroll mode change still pending @shannonbirt.bsky.social (sorry to ping again XD)
June 2, 2025 at 1:55 AM
just the same with some new assets #SGDK
May 16, 2025 at 3:14 AM
joining some spreaded code pieces. 2 pals on 1 bg, 1 complex and large bg (1024 pix wide) on the center mixed with a repeating pattern under and below. Also the usual hint to the shrink effect. step by step. almost ready to start working on something called game.or not... dunno #SGDK
May 14, 2025 at 3:32 AM
February 21, 2025 at 10:02 PM
February 21, 2025 at 9:54 PM
February 21, 2025 at 8:06 PM
February 21, 2025 at 8:05 PM
to get that - obviously it is just a test...
February 21, 2025 at 8:04 PM
how?
February 21, 2025 at 8:03 PM
and now i have to do all of this... (well... bottom half is mirrored...) and this x 10 (5 scroll up and 5 scroll down) luckily i could automatize most of the parts thanks to the ia but, that draw was handmade one column by one, each one on its layer XD x10 - yes i'm crazy.
February 21, 2025 at 8:01 PM
So this positions are tested...
February 21, 2025 at 8:00 PM
to this render
February 21, 2025 at 7:59 PM
Finally i went from this placeholder...
February 21, 2025 at 7:59 PM