Thibault Hennequin
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thennequin.bsky.social
Thibault Hennequin
@thennequin.bsky.social
☀️(Ex lead) tools programmer @ Kylotonn by day.
🌑Solodev by night working on a custom engine and games.
A month has passed since my last post, but I was on vacation (full disconnection) and then I worked on game systems, and more specifically on NPC (Non Player Characters).
Now they can follow a target with their eyes in a more natural way.
#indiedev #gamedev #gameengine #npc
November 23, 2025 at 10:55 AM
Running the "Digital Emily" model from the @matmadnessart.bsky.social's HumanShaders Godot plugin in my engine.
It looks pretty good to me.
#ScreenshotSaturday #indiedev #gamedev #gameengine
September 20, 2025 at 12:11 PM
I added sounds and interactive objects to my cave test scene.
#ScreenshotSaturday #indiedev #gamedev
August 23, 2025 at 9:40 PM
I'm playing with the particle system and create an alien/portal smoke effect and colorful sparks.
#indiedev #gamedev #customengine
August 17, 2025 at 10:30 AM
First truly functional weapons system to my engine.
Next (big) step : adding ennemies and more weapons
#screenshotsaturday #indiedev #gamedev #fps
August 2, 2025 at 5:37 PM
I fulfilled a dream, I implemented my own facial animation system in my engine.
A dream I had since the release of #HalfLife 2 in 2004.
#ScreenshotSaturday #gamedev #indiedev #facialanimation
July 5, 2025 at 5:26 PM
For the second time this week, I reworked my PBR integration in my engine and added some subsurface scattering.
Now I'm happy with the result.
#indiedev #gamedev #solodev #notunreal
June 25, 2025 at 10:57 PM
Finally, I can play videos (old school MPEG-1) in my engine, thanks to @phoboslab for pl_mpeg, an easy to use library.
Now I just need to find a game use case for video playing :)
#indiegame #gamedev #gameengine
June 11, 2025 at 2:44 PM
I'm working on the main menu for my Backrooms game, what do you think ?
#indiegame #gamedev #uidesign #liminalspace
June 9, 2025 at 7:26 PM