themastry
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themastry.bsky.social
themastry
@themastry.bsky.social
Source engine mapper from Poland
https://linktr.ee/themastry
PS: I hope nothing was taken as an attack or excessive criticism. I just wanted to share my point of view and discuss the topic a little
October 28, 2025 at 1:58 PM
and I don't know what effect receiving so much criticism has, but looking at today's world, many things are exaggerated but on the other hand, it's hardly surprising when looking at gamedev as a whole and the final result
October 28, 2025 at 1:58 PM
I don't know what testing looks like in your case, but I think it's good to do “okay, today we're jumping on ceilings, roofs, and magic walls, choose soldiers, engineers, medics with quickfix, and demos.” Probably not everything will be found, but about 90% of the bugs will be found
October 28, 2025 at 1:58 PM
Getting maps in game is useful. From hundreds of testing sessions, you have a few, but also specific problems that need specific tests.
October 28, 2025 at 1:58 PM
moving on to the conclusion
Everything is buggy and everyone is buggy
and you have to accept that to some extent or find the golden mean
October 28, 2025 at 12:29 PM
and I see/hear similar situations and behaviors in the TF2 community and bugs occur on both sides
players don't report exactly what's going on, and mappers have their own beliefs and god complexes
and above all, everyone is locked in their own bubbles
October 28, 2025 at 12:29 PM
despite hundreds of tests performed in his bubble and on the Faceit platform in Mapcore Hub
Then I was attacked by his bubble, “Who in their right mind plays without skins and at 70% brightness?” discussion about different monitor settings and player preferences has been moved to % statistics
October 28, 2025 at 12:29 PM
although the mapper's often unreasonable beliefs also have consequences
it reminded me of the Palacio map in CS2
I wrote to the creator that the gray walls are similar in color to the default CT skins (read alt text)
The creator replied, “You're the first person to complain about that.”
October 28, 2025 at 12:29 PM
Furthermore, I feel that many maps in TF2 are created too quickly, just to make it in time for an event and take the cash
or that many mappers are surrounded by their own bubble
October 28, 2025 at 12:29 PM
I often add extra/unnecessary clipping to my maps just to make sure that nothing will buged in the future
And I'm not surprised by the players. Sometimes I see some interesting maps made by people who have a lot of experience and have big holes that make it easy to get outside the map
October 28, 2025 at 12:29 PM
sometimes having more testers won't help
not quantity but quality
It's good to receive and listen to feedback from casual players, but it's also good to have feedback from more advanced players
and that's still not enough
that's part of gamedev
one small thing can make huge damage
October 28, 2025 at 12:29 PM
a man in a pink suit and red tie is dancing
ALT: a man in a pink suit and red tie is dancing
media.tenor.com
September 12, 2025 at 1:17 PM
Where have all the games gone where you take a handful of random players and throw them onto one server?
Why do I HAVE TO LOOK for selectively chosen players to play with in every multiplayer game so that I don't feel like I suck or HAVE TO DO everything for the whole team?
August 16, 2025 at 2:25 PM
BTW, does anyone have a Winnie the Pooh book I can borrow?
August 1, 2025 at 5:49 PM