Kitbasher
thekitbasher.bsky.social
Kitbasher
@thekitbasher.bsky.social
Environnement art from the trenches, daily drops on art, production, and the craft of world building
Context turns props into stories. Placement, timing, and contrast make objects speak.
What’s the smallest detail in a game that told you the biggest story?
November 4, 2025 at 1:35 PM
A child’s toy in the ruins says more than exposition. It anchors the tragedy to a human scale.
November 4, 2025 at 1:35 PM
Props carry history. One object in the right place can say more than a page of dialogue
November 4, 2025 at 1:34 PM
The best navigation is invisible: light, composition, landmarks, motion. Together they replace the HUD.
What’s the cleanest example of this you’ve seen in a game?
October 30, 2025 at 4:02 PM
Landmarks anchor direction. A tower, a statue, a tree on a hill. Add motion, some smoke, a waterfalls, that the eye will follow naturally.
October 30, 2025 at 4:02 PM
Composition guides flow. Leading lines, framed doorways, vanishing points will make your eye moves before you even know why.
October 30, 2025 at 4:02 PM
Lighting is the oldest compass. Players follow contrast instinctively. A bright doorway, a lit path, a warm glow in the distance are easy tricks
October 30, 2025 at 4:01 PM