///TheJoeTeam
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thejoeteam.bsky.social
///TheJoeTeam
@thejoeteam.bsky.social
Just another nanomachine in the Solid Snake of life. ///

https://indreams.me/TheJoeTeam
Thanks Stefan. Glad you managed to find me! I wouldn't have been there without your encouragement!
December 22, 2024 at 12:03 AM
Tremendous achievement, Juvy. Congrats!
December 20, 2024 at 4:01 PM
You are a star, Juvy. Many thanks!
December 13, 2024 at 6:36 AM
I was working on something for this last night! It's a bit last minute, but hopefully I can get something done in time. Just wanted to ask if we're allowed to use the Subtitle Displayer gadget in the submissions?
December 12, 2024 at 1:42 PM
Love that! I've always thought there should be a Tony Hawk game where you can fall and break your leg and then the game won't let you play for 6 months until your character recovers.
December 10, 2024 at 11:00 PM
This is where you say "actually this is already done in [game X]" and I will be super impressed at your excellent game knowledge.
December 2, 2024 at 3:15 PM
"Perfect" is the enemy of "good". And "good" is the enemy of "passable". And "passable" is the enemy of "dammit Joe just submit something so you can be there".

If I can think of an idea then I'll give it a try, but I've nothing to promote otherwise!

Looking forward to seeing your booth(s) though!
December 2, 2024 at 2:46 PM
I was thinking about giving this a go (after that message you sent me before), but I've probably left it a bit late now. I was a slow creator even when I was using Dreams a lot!

Do you have a booth made for it?
December 2, 2024 at 2:20 PM
WE DID IT!
I see that @mediamolecule.bsky.social don't post their social updates here. Will that change if I insist loudly/politely/persistently enough?
Do it for the #MadeInDreams community please, Mm!
November 25, 2024 at 1:25 PM
Very cool. I also enjoyed this cool new hidden character.
November 21, 2024 at 2:45 PM
Yeah, I'd love to work together or help out in some way - I'll drop you a message! Defold is a new one on me, but I'll look into it.
November 21, 2024 at 12:09 AM
I remembered (heh!) to put it into the Play Later list, but I've not been on Dreams since you released it. I will be a player one day! I've not tried Unbound. Looks especially good for those interested in sculpting, which I'm not. Which toolset will you be using for your next game?
November 20, 2024 at 8:09 PM
Really appreciate this response, Stefan. It's got me thinking. Don't know what the result of that thinking is yet! I've used Unity and given Godot a quick blast, but they're pretty soulless, you know. I think I'd need to way more proficient in one of them before I'd get the "flow" I got from Dreams.
November 20, 2024 at 6:26 PM
I've spent the year catching up and tackling the "pile of shame", so I guess that's a good thing. But it's never been about lack of inspiration, more about disillusionment with the direction of Dreams and the realisation that it'll never meet its potential. And the lack of clear "next path" for me.
November 20, 2024 at 5:56 PM
/*
This bout of introspective blabbering was prompted by me watching this excellent video about Dreams by @intrattackout.bsky.social. Definitely worth a watch.

youtu.be/AVaj_3134zU
*/
This Game Did Everything. What Happened?
YouTube video by Intra
youtu.be
November 20, 2024 at 3:13 PM