Tom Smith
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thegamedesigndad.bsky.social
Tom Smith
@thegamedesigndad.bsky.social
Game designer at Roblox (ex-Disney, ex-Zynga, etc.)
Author of Anatomy of Game Design (https://a.co/d/5NQZAuK)
Opinions are my own, not any corporation's.
Which type?
November 19, 2025 at 2:53 PM
When I come up a core concept, it usually includes the winnability in that concept. If it has a win condition, that’s (usually) clear and obvious and easy to work with. If it doesn’t, that goes on the list of things to think about - how do I make players feel satisfied and set long-term goals?
November 19, 2025 at 1:09 AM
Fair. I think for me it heads in the direction of a flaw because it’s something you need to think about when designing, and can add headaches. But that doesn’t need to be a flaw if you’re thoughtful.
November 18, 2025 at 10:33 PM
That’s not a movie — it’s me. You’re thinking of me.
November 18, 2025 at 5:44 PM